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Hmm, I was hoping to gather all my thoughts together and drop them all in one mega comment, but, hooh, school is probably going to gank me soon, so, I thought, what the hell might as well put what I have so far.

Unimportant comments:

1. BAHAHAHA OH MY GOD THERE’S A BASKET SUICIDE ENDING NOW THIS IS PEAK, welp I have to play the game while actually considering resource management now.

2. Also bro the sfx options are actually killing me lmao they’re so silly

3. Red in the pause menu looks like someone killed her dog or something, like damn girl what happened.

Anyways, so, some bugs I've seen in the gameplay, or just, minorly irritating things that I want to report lol. (Everything I say from here out is applying to the playable teaser. Or, rather, “Payable” teaser :P)

1. This is my first time playing with sound, so idk if this is an issue with the demo as well, but voice lines seem incredibly quiet in comparison to the rest of the game's sounds.

2. I entered the witch's house mirror, exited, then tried to go back into the mirror, but it doesn't work after leaving it. Even after unlocking the rest spot mirror, it doesn’t work.

3. The Forgotten’s sprite ninja vanishes when I talk to her from behind her.

4. Is Red supposed to have the press B phase shift that Alice has? Ah, I'm late to the chase, this has already been mentioned. Well, it can go through the locked mine gate … yeah she probably should not have this lol.

5. Why doesn’t Scan work? Is Red stupid? Lol. Actually though, I spammed Scan on the imp and slimes and it doesn't seem to do anything?

6. I have no idea when, but at some point between the Rest Spot and returning to the mirror world through the Merchant Village mirror, my memory fragments suddenly up and vanished, and I didn’t die to the Imp. It probably has something to do with how I spam reloads a lot? Idk what happened, honestly.

7. Sometimes, only, like, some of the center of the screen visually loads, and the rest just doesn’t? I have no idea why, exactly, sorry. Alt tabbing and going into menu seems to fix it. I only really noticed it in the mirror place.

8. The skip button not turning off after a dialogue choice is kind of a bruh moment. I speedrun to the option I didn't pick last time and then speedrun right past the new dialogue. The log does exist, but it's a lil irritating.

9. Speaking of things that are a lil irritating, is there a way to make it so that you can exit the prayer screen by just pressing x or escape? I always forget that you have to try to learn a skill to get access to the exit button.

- Aaaaand now for the main body of this comment! Prepare for a monstrous amount of grammar complaints and other small nitpicks, now that I'm going through everything again I'm locked in on this. And when I say monstrous, I mean it lol. This will be LONG.

- If a human can embody "nerd emoji" "pointing hand", that's me right now.

1. In the properties tab, Red's curse is said to be Partial Ressurection, which seems to be a misspelling of Partial Resurrection.

2. In Bestiary Vol. 1, when it says "In particular you're drawn to passages detailing Slime", there should be a comma between "particular" and "you're".

Also, when it says “Slime’s are often found in the wild areas of Wonderland”, “Slime’s” should be “slimes”. When it says “they breed an an exceptional pace”, the first “an” should be “at”.

When it says “However when in large numbers”, there should be a comma between “However” and “when”.

“Well those are another story entirely” is a bit of a confusing way to word things, since it’s a bit unclear if ‘those’ includes when slimes are in large numbers; “Well, those cases” is more clear.

In “Their bodies are surprisingly resiliant when matured”, “resiliant” should be spelled as “resilient”.

When it says “Fortunately these spores” and “Though they can cause”, there should be a comma between “Fortunately” and “these”, and a comma between “Though” and “they”.

There seems to be 2 spaces between “poisoning.” and “It’s”? (Hmm, looking into this 2 spaces thing more, it

With “they have a number of exploitative weaknesses”, “exploitable” seems like it would fit better than “exploitative”.

When it says “can severely cripple it’s tentacles”, “it’s” should be “its”.

When it says “They don’t often travel in packs but”, there should be a comma between “packs” and “but”.

When it says “On the bright side however”, there should be a comma between “side” and “however”.

With “You will be covered in spores and left beaten, making you easy prey for other creatures though, so it’s not much of a blessing”, it seems like the sentence would flow better if “though” was moved to the start, giving “Though, you will be covered in spores and left beaten [...]”.

When it says “Still if you can manage to survive, there are certaintly worse fates”, there should be a comma between “Still” and “if”, and “certaintly” should be “certainly”.

3. For the bookcase inspection dialogue for the bookcase in the room Red wakes up with, to the left of the bookcase with the Bestiary, when it says “books about magic and creatures”, there seems to be 2 spaces between “and” and “creatures”.

For the book titles, “Werewolves of legend”, legend isn’t capitalized, and “BDSM and other kinks”, other isn’t capitalized. I assume they should be, given that “Vessels and Souls” is all capitalized.

For Werewolves of Legend, when it says “perhaps the most crucial of weakness”, “weakness” should be “weaknesses”. “The inability for them to cross over bodies of water” is a somewhat unnaturally long way to word it, “their inability to cross bodies of water” is a more concise way to convey the same point.

For The Art of Necromancy, “you can’t stomach to read any more of this” is a bit of a grammatically odd way to put it, I feel like “you can’t stomach reading any more of this” or “you can’t stomach reading more of this” would be cleaner.

For BDSM and Other Kinks, hey wait a second where’s the text. Lol.

4. For the witch hat inspection dialogue, when it says “a hat that a Witch would wear. Great” there seems to be a whole tab between “Great” and the period before it, instead of just a space

5. For the witch letter inspection dialogue, when it says “I left you a present downstairs. I’ll”, there seems to be 2 spaces between “I’ll” and the period before it.

6. With the door inspection dialogue in the hallway of the witch's house, there seems to be 2 spaces between "However" and the period before it. There also seems to be 2 spaces between "or" and "hinges". Also, there should be a comma after "However".

7. With the moving broom inspection dialogue, there seems to be 2 spaces between “I’m” and “ready”.

8. In the Objects and Environment tutorial when you first enter the room in the witch's house with the mirror, Environment before the colon is misspelled as Enviornment. Also, in "Interact with these spots", there seems to be 2 spaces between "Interact" and "with".

9. In the bookshelf inspection dialogue in the same room, it says "the girls mother stitched it back together", girls should be girl's.

10. In the book tower inspection dialogue in the same room, with it saying "Was there simply no place for them, or was the owner in the midst of research you wonder?" It's kind of an awkward way to word it, and if you shift "you wonder" to be at the start, to give "You wonder, was there simply no place for them, or was the owner in the midst of research?", it would be more grammatically correct.

11. In the cup of tea inspection dialogue in the same room, when it says “A cup of tea is half full. It seems” there’s 2 spaces between “It” and the period before it.

12. The first time you interact with the witch's house mirror, when it says "It doesn't seem to", there are 2 spaces between "It" and the period before that word.

13. In the forgotten and red's first conversation, when the forgotten says "I will restore it's memory" and Red asks "restore it's memory?" it's should be its.

Also, Red seems to say in her voiceline "restore a memory" instead of "restore its memory".

14. In the forgotten's lines for About Relics, when she says "One full of happiness? Or one full of saddnes?", "sadness" is misspelled as "saddnes", and when she says "That inate power tends to attract powerful beasts," "innate" is misspelled as "inate".

15. In the forgotten's lines for What is this place?, when she says "And your accomplishments. They are all preserved here." It seems like there's 2 spaces between They and the period after accomplishments?

16. In the forgotten's lines for About Memory Crystals, it seems like when she says "I will gladly watch your memories to improve my understanding", there are 2 spaces between "my" and "understanding"?

17. In the forgotten's lines for About Lust, when she says "if there's items or skills that peak your interest", the proper word is pique, not peak.

18. In the relics tutorial, when it says "they are often guarded by a hoarde of monsters or a rare powerful monster", it should either be hoard (though, probably not what you mean) or horde of monsters. Also, when it says "Claim your relic and being it to the top left room to view it's memory", it should be its, not it's.

19. In the Statue of Eros tutorial, with "specialize in immobilizing enemies", there's 2 spaces between in and immobilizing.

20. In the SP tutorial, there should be a comma before "or SP", and after "making choices", also I think "generates" should be "generate", memory unsure on this one though.

21. In the prayer to Eros scene, "Red kneeled in front of the statue of the Lust Goddes", Goddes should be Goddess. Also, I think there are 2 spaces between "And" and the period after "Maiden". Also also, "like a lovers embrace", lovers should be lover's.

22. When going to the Witch's House using the mirror, it says "You can see the witches house reflected in the mirror" instead of "witch's house".

23. Initial encounter with the witch, "Outside of the myserious house", myserious should be mysterious.

With "not what one would normally expect of a Witch", there's 2 spaces between "would" and "normally".

"welcome back to the land of the living Red", there should be a comma between living and Red.

"You have ... unfinished business after all", there should be a comma between business and after.

In the log, after choosing "Nod", the next 2 lines clip out of the log box.

"I won't make them too hard I promise", there should be a comma between hard and I.

With how the line is said, I don't think there should be a comma in "All you have to do, is make it to the other side of the Forest" but that's subjective I guess.

"you're no longer in the world that you're used to", 2 spaces between "no" and "longer".

"Welcome to Wonderland Red", there should be a comma before Red.

"This is just a ... precaution so to speak", should be a comma between precaution and so.

"Only if you can't complete your task dear!", should be a comma between task and dear.

"the spell will wear off", 2 spaces between "will" and "wear", and with "once that sun rises", 2 spaces between "sun" and "rises".

"But see that's where that basket comes into play", should have a comma between see and that's.

"Once opened it'll cast a new spell on you", should have a comma between opened and it'll.

With "keeping you alive and well", there's 2 spaces between "alive" and "and".

Then again with "I don't get it", with 2 spaces between "get" and "it", and "what's stopping me from just opening this basket right here and now", with 2 spaces between "right" and "here".

Also, in "what's stopping me from just opening this basket right here and now", in the voiceline, I think Red says "the basket" instead of "this basket"?

"There's no cheating Red", should have a comma between cheating and Red, also the comma actually kinda matters here.

"anyone other than Grandma", 2 spaces between "than" and "Grandma", and "don't go trying anything stupid", 2 spaces between "go" and "trying". Also, there's 2 spaces between "So" and the period after "it".

When Red says "No point ignoring you and risking dying again", it seems like the voiceline says "if I'll just end up dying again" instead of "and risking dying again".

Also, spacing error returns for "no point ignoring you" with 2 spaces between "point" and "ignoring". Also also, there's 2 spaces after "Haaah", 2 spaces between "I'll" and the period after "it", and 2 spaces after "task".

With "you can use this Pocket Watch to keep track of the time", there are 2 spaces after "time".

"I've given you some gifts to help make your journey easier", there are 2 spaces after "your".

With "try not to wander off the marked path would you", 2 spaces between "path" and "would", "so the monsters in there", 2 spaces before "so", and "I doubt you'd survive", 2 spaces between "doubt" and "you'd".

With "but there'll come a point", 2 spaces between "but" and "there'll", "no choice but to do as", 2 spaces between "do" and "as", "win them over to your side", 2 spaces between "them" and "over". Also, there are two spaces between "So" and the period after "they say".

"One last thing before you head off dear", should have a comma between off and dear.

"inform them of your situation, or your destination", there are two spaces before destination.

"If it means I can get back at that f+cking Wolf, then all the better", 2 spaces between all and the.

24. In the time tutorial, in "Time however does not move on it's own", there should be a comma before and after however, and it's should be its. "Instead it moves as you progress", should have a comma between instead and it. "forge experiences and bonds with those you encounter", 2 spaces between "with" and "those".

25. In the dialogue “About Grandma” with the witch, when she says “Be sure to stay on the path Red”, there should be a comma between “path” and “Red”.

26. In the dialogue “About the Wolf” with the witch, when she says “Your potential for power is nearly limitless Red”, there should be a comma between “limitless” and “Red”. Also, when she says “You’re a special girl after all”, there should be a comma between “girl” and “after”.

27. In the dialogue “About Time” with the witch, when she says “once the sunrises”, there should be a space between “sun” and “rises”. Also, when she says “your life will be forfeit, that is of course”, there should be a period between “forfeit” and “that”, rather than a comma, and there should be a comma between “is” and “of”. 

28. In the "Special Delivery" quest description, "deilver the Basket before sunrise", "deilver" seems to be a misspelling of "deliver". Also, "a Basket to a person known as Grandma", there seems to be 2 spaces between "Grandma" and "as", and "outskirts of the forest", there seems to be 2 spaces between "the" and "forest". "If I'm unable to do this before Sunrise (8AM) then I guess I just die again", there seems to be 2 spaces between "If" and the period before it, and 2 spaces between "(8AM)" and "then".

29. In the Basket suicide ending text (LMAO), “Of all the ways that Red could die on her journey to Grandma this”, should have a comma between “Grandma” and “this”. 

30. In the dialogue for sticking your hand in a tree, when it says “You feel around blindly for a moment. The sensation of the unkown”, there are 2 (maybe more?) spaces between “The” and the period before it, and “unkown” should be “unknown”.

31. In the Monument inspection dialogue, when Red says it’s “not exactly on brand with the rest of the witchy vibe”, there are 2 spaces between “of” and “the”.

32. For the interaction with the sparkly mana water outside the witch’s house, when it says “Red’s Mana was recharged”, there’s no period at the end.

- Ack, character limit. Gotta split this in half.

(1 edit)

Hit the character limit, wooooo! Anyways, to continue-

33. In the witch’s dialogue to the player, when she says “It would be in both of our best interests”, it seems like the voiceline says “both our best interests”, cutting out “of”? Also, when she says “Now run along. She needs you.” there are 2 spaces between “She” and the period before it.

34. In the soul of the Fool awakening dialogue, for “jack of all trades”, there are 2 spaces between “jack” and “of”, and with “comes and goes with the Wind”, there are 2 spaces between “comes” and “and”.

35. In the Arcana Souls tutorial, when it says “Red will awaken or inherit a multitude of Souls”, there are 2 spaces between “or” and “inherit”.

36. In the movement tutorial, when it says “Dashing meanwhile allows Red”, there should be a comma between “Dashing” and “meanwhile”, and a comma between “meanwhile” and “allows”.

37. In the Equipment tutorial, when it says “Different Weapons types can be Equipped”, “Weapons” should be “Weapon”; alternatively, you could put “types of Weapons” to replace “Weapons types”. When it says “Armors meanwhile can”, there should be commas before and after meanwhile.

38. In the Pocket Watch description, when it says “it allows Red to keep track of her remaining time.”, there are 2 spaces between “track” and “of”.

39. In Red’s dialogue upon encountering the first slime, when she says “Even so you’re in the way little guy”, there should be a comma between “so” and “you’re”, and a comma between “way” and “little”. Also, the voiceline goes “Stop- it’s so cute, damn it!” rather than the written “Hey! Stop being cute damn it!”.

For the Stomp on the Slime choice: “Sorry but, you’re in the way”, should have a comma between “Sorry” and “but”.

For the Pet the Slime choice: “Hey that actually worked”, should have a comma between “Hey” and “that”, and “you’re not so bad little guy”, should have a comma between “bad” and “little”.

For the Jump over the Slime choice: “Fine I’ll go around you”, should have a comma between “Fine” and “I’ll”. Also, the spoken line seems to be “Fine, I’ll just go around you” rather than “Fine I’ll go around you”.

40. In the Choice Cards tutorial, when it says “Periodically as you play the game”, there should be a comma between “Periodically” and “as”. Also, when it says “three major Goddess’s”, “Goddess’s” should be “Goddesses”. When it says “However there are no”, there should be a comma between “However” and “there”.

41. In the Warm Worm description, when it says “found in Wonderland. Can be used as bait” there are 2 spaces between “Can” and the period before it.

42. In the Talk act option to Slimes, when Red says “don’t look at me like that. Damn it”, there are 2 spaces between “Damn” and the period before it. (I think?)

43. In the Pet the Slime act option to Slimes, when it says “The Slime’s were overcome with joy”, it should be “Slimes” instead of “Slime’s”.

44. Escape dialogue comments “it was unable to escape” about Red failing to escape. Is Red an it now? Lol

45. In the Reversal of Fate tutorial, when it says “If however, you draw a Death card”, there should be a comma between “if” and “however”.

46. In the description of the Slash skill, when it says “damage to all enemies. Low chance to”, there seems to be 2 spaces between “Low” and the period before it.

47. In the Ambush tutorial, when it says “Trigger Ambushes to gain the upperhand”, there should be a space between “upper” and “hand”.

48. In the Weakness tutorial, when it says “effectively give you two actions”, “give” should be “giving”.

49. In the Immunity/Absorbtion/Reflect/Counter tutorial, when it says “above states however will cause the turn to end”, there should be a comma before and after “however”. Also, “Absorbtion” should be spelled as “Absorption”.

50. In the Miss tutorial, when it says “limit your enemies options”, there should be an apostrophe after enemies (enemies’).

51. In the Locked Chests tutorial, when it says “locked chests as yu explore”, “yu” should be “you”. When it says “However you must pass”, there should be a comma between “However” and “you”. When it says “Incorrectly however and you’ll lose”, there should be “Guess” before “incorrectly”, and commas before and after “however”.

52. Oh hey, that chest had a cool thing in it. So, weirdly enough, when obtained, “Dragon’s Breath” is incorrectly put as “Dragons Breath”. Also, in the item description, it says “A dragons flames”, it should be “dragon’s” rather than “dragons”.

53. In the first Rest Area dialogue, when approaching the broken statue, when it says “Then as if on instinct”, there should be a comma between “Then” and “as”.

54. In the subsequent Prayer tutorial, when it says “special skills bestowed by Unknown Goddess”, there should be a “the” between “by” and “Unknown”. When it says “The skills found here cover a wide range of useful abilities from”, there should be a comma between “abilities” and “from”. When it says “invaluable for efficiently dealing”, there are 2 spaces between “efficiently” and “dealing”.

55. As mentioned earlier with the Eros statue, in the SP tutorial, there should be a comma before "or SP", and after "making choices", also I think "generates" should be "generate", memory unsure on this one though.

56. In the Level Up tutorial, when it says “However the primary way to increase your stats”, there should be a comma between “However” and “the”.

57. In the Life after Death tutorial, when it says “Red’s memories will be used”, there seems to be 2 spaces between “Red’s” and “memories”.

Off-topic, but, to be honest, “Life after Death” reminds me a lot of how the Fable 3 gameplay manual described respawning … anyways!

58. In the description of the Unknown Goddess statue in the Rest Area, when it says “it’s broken state”, “it’s” should be “its”.

59. In the “The Unknown Goddess Statue” tutorial, when it says “Statues of the unknown Goddess”, “unknown” is not capitalized as it usually is.

60. In the Lore Documents tutorial, when it says “found as you explore Wonderland”, there are 2 spaces between “explore” and “Wonderland”.

61. For the “Insufficient Memory Fragments” prompt after a failed stat enhance, there’s no period at the end.

62. In the dialogue for “Offer a Sacrifice”, when it says “Soon a small stream”, there should be a comma between “Soon” and “a”.

63. In the description for the “Focused Attack” Knife ability, when it says “target an enemies weakspot”, “enemies” should be “enemy’s”.

- ... Oh, I have to split it three times. Oops.

(1 edit)

... Haha, I knew this was long, but uh, I ... didn't realize it was this long.

64. In the “Diary of a Madman Vol. 1”, when it says “Looks like it’s quite old. The penmanship”, there are 2 spaces between “The” and the period before it. When it says “running through the forest. But”, there are 2 spaces between “But” and the period before it. When it says “A rabbit boy”, there are 2 spaces between “A” and “rabbit”. When it says "amidst some trees. I noticed however, a large hole”, there are 2 spaces between “I” and “trees.” and there should be a comma between “noticed” and “however”. When it says “It was fascinating, and terryfing all at once”, “terryfing” should be “terrifying”. When it says “Well I guess I wasn’t the first”, there should be a comma between “Well” and “I”. 

65. Country bumpkin Red doesn’t know what gramophones are! Ahem, anyways. When she says “find one of these here. It sure does”, there are 2 spaces between “it” and the period before it. When she says “find more records”, there are 2 spaces between “more” and “records”.

66. Country bumpkin narrator also doesn’t know what gramophones are! Okay, the joke is probably worn out by now. When it says “relax and enjoy the games music”, “games” should be “game’s”.

67. Dialogue upon entering slime nest, when Red says “Regardless there’s no way I can fight”, there should be a comma between “Regardless” and “there’s”.

68. Vs the Imp, for the Talk act, when it says “emerge from it’s clenched eye ball”, “it’s” should be “its”, and there shouldn’t be a space between “eye” and “ball”. For the “Shoo” act, when it says “The Imp appears to be annoyed by this”, the sentence doesn’t end with a period.

69. For The Wheel of Fortune item description, there’s no period after the “When Upright” description.

70. For the Heavensrest Mine sign description, “DANNGER!” should be “DANGER!” (unless the guy writing the sign was in such a panic he forgot how to spell, lol).

71. For Red’s dialogue when first entering the merchant camp, when she says “A merchant camp huh?”, there should be a comma between “camp” and “huh”.

72. Shopkeep is written as “Shop Keep” in the first dialogue with him, even though it’s written as “Shopkeep” later.

In Red’s first dialogue with the shopkeep, when he says “wandering around these woods you know”, there should be a comma between “woods” and “you”. When she says “Because of the Wolf right?”, there should be a comma between “Wolf” and “right”. When he says “Passin’ through for business ya know?”, there should be a comma between “business” and “ya”. When he says “excess stock to sell and trade after all”, there should be a comma between “trade” and “after”.

When he says “Blacksmith behind me too. I think” and “lying around. If you’re hunting a Wolf”, there are 2 spaces between “I” and the period behind it, and 2 spaces between “If” and the period behind it.

When he says “you’ll want as many as you can get right?” there should be a comma between “get” and “right”. When he says “And if it’s food you need”, there’s 2 spaces between “it’s” and “food”. When he says “I’m your man lassy”, there should be a comma between “man” and “lassy”.

Shopkeep’s laugh is written as “Heha” … is that intentional?

When he says “I guess that wasn’t a joke huh?”, there should be a comma between “joke” and “huh”. When he says “take care of that here too”, there are 2 spaces between “take” and “care”.

When he says “well we’re travellin’ folk”, there should be a comma between “well” and “we’re”. When he says “You know what that means right?”, there should be a comma between “means” and “right”. When he says “Don’t mention it darlin’!”, there should be a comma between “it” and “darlin’”.

73. When Red thinks to herself “There’s no real choice is there?” there should be a comma between “choice” and “is”.

74. For the Shopkeep Talk dialogue, when he says “But please do stop buy if you need some food”, “buy” should be “by”.

75. For the Shopkeep Ask for Work dialogue, when he says “If we we’re back in town”, “we’re” should be “were”. When he says “Unfortunately there’s not much help I need”, there should be a comma between “Unfortunately” and “there’s”.

76. For the Medicinal Wrap description, when it says “Cures Poison, Bleed, Frostbite and Burns”, there should be a comma between “Frostbite” and “and”.

77. In the “Legend of the Grinning Cat 1” (is it not Vol. 1?), when it says “It sat on a tree branch”, there are 2 spaces between “sat” and “on”. When it says “The cat’s purple fur was striped”, there are 2 spaces between “fur” and “was”. When it says “across its face. A smile that didn’t fade”, there are 2 spaces between “A” and the period before it. When it says “Its voice was chilling”, there are 2 spaces between “was” and “chilling”. When it says “down her spine. Abella was always warned”, there are 2 spaces between “Abella” and the period before it.

With the sentence “But what harm could it bring a girl doomed to die?”, I’m honestly unsure if it’s grammatically correct or not, but it does sound off. Which may be intentional. But if it’s not, I think “But what harm could it bring to a girl doomed to die?” would be better.

With the part where it goes “As it spoke, the toothy maw appeared to stretch wider and wider, until the cat’s face was completely distorted with a maddening glee.” the little book thing that usually goes at the end of the text glitches out and ends up in the middle of the word “that” from “what that cost would actually mean”.

When it says “She pondered if just for a moment, what that cost”, there should be a comma between “pondered” and “if”. When it says “and then foolishly, she accepted”, there should be a comma between “then” and “foolishly”.

When it says “what that cost would”, there are 2 spaces between that and cost.

When it says “Who on earth would read this to a kid?” and “that picture of the cat was just…disturbing to say the least”, there are 2 spaces between “a” and “kid”, and 2 spaces between “to” and “say” (I think?)

78. In the first dialogue with the carpenter, when he says “Unfortunately that’s impossible”, there should be a comma between “Unfortunately” and “that’s”.

When Red says, “Sh*t, so it’s really no good? Isn’t there anything I can do?” the book cursor thing at the end of the dialogue flows out of the box.

When the carpenter says “Good sturdy ones ya hear?”, there should be a comma between “ones” and “ya”.

When he says “and I’ll fix it up for you”, there are 2 spaces between “for” and “you”. When he says “I’ll bet they took the tools there”, there are 2 spaces between “bet” and “they”. When he says “The place will be swarming with them too”, there are 2 spaces between “The” and “place”. When he says “if you die trying to fight off those slimes”, there are 2 spaces between “trying” and “to” (and “slimes” isn’t capitalized).

When he says “That forest will have the logs no doubt”, there should be a comma between “logs” and “no”. When he says “Shouldn’t be to hard to find what I need but, if you get lost come ask me”, “to hard” should be “too hard”, there should be a comma between “need” and “but”, and there should be a comma between “lost” and “come”. When he says “And be careful okay!” there should be a comma between “careful” and “okay”.

When he says “don’t want to find your corpse out there in the morning”, there are 2 spaces between “the” and “morning”.

When Red thinks to herself “And you’ll find my corpse if I don’t anyway”, there’s no period at the end.

79. In the “Main Quest” and “Side Quests” tutorials, you refer to NPC plural first as “NPCS”, then as “NPC’s”. Maybe doing “NPCs” or “NPC’s” universally would be better.

In the Main Quest tutorial, when it says “NPCS Marked with”, “Marked” shouldn’t be capitalized.

In the Side Quests tutorial, when it says “NPC’s marked with “?” meanwhile feature”, there should be commas before and after meanwhile. When it says “can still do “Heart” events however no content”, there should be a semicolon or a period between “events” and “however”. When it says “described with a discreet fade out occurring indeed”, there should be a comma between “described” and “with” (this comma is pretty important), and “indeed” should be “instead”.

80. In the Shops tutorial, when it says “helpful shops each specializing in”, there should be a comma between “shops” and “each”.

In the Alchemist tutorial, when it says “Learn enemy weakness’s”, “weakness’s” should be “weaknesses”.

81. In the second (and subsequent) dialogue with the carpenter, when he says “need three logs too remember”, there should be a comma between “too” and “remember”. When he says “That forest will have the logs no doubt”, there should be a comma between “logs” and “no”, and there are 2 spaces between “have” and “the”.

When he says “Shouldn’t be to hard”, “to hard” should be “too hard”.

82. In the Alchemist Talk dialogue, when he says “bring me the materials you find. You are”, there’s 2 spaces between “find.” and “You”. When he says “You are a hunter after all”, there should be a comma between “hunter” and “after”.

In the initial Alchemist Craft dialogue, when he says “A Hunter huh?”, there should be a comma between “Hunter” and “huh”. When he says “Well I certaintly”, there should be a comma between “Well” and “I”, and “certaintly” should be “certainly”. When he says “could make use of your services then”, there should be a comma between “services” and “then”.

When he says “services then. You kill things”, there’s 2 spaces between “You” and the period before it. When he says “salvage from them. And I can use”, there’s 2 spaces between “And” and the period before it.

Also, 2 small things of note. 1, in the initial Alchemist Craft dialogue, his title doesn’t show up at the top of the dialogue box (no little indicator that he’s “Alchemist”). Also, the whole initial dialogue repeats if I choose the “Nevermind” option then go back to “Craft” without completely exiting interaction with him.

83. For the “Alchemic Elixier” item, it seems like “elixier” is the German word for what is “elixir” in English, from what Google tells me? I don’t know if choosing “elixier” is intentional, so I’ll just mention it.

84. In the Alchemist Intel dialogue for Wyrens, when he says “Wyrens huh?” there should be a comma between “Wyrens” and “huh”. When he says “Nasty beasties these ones”, there should be a comma between “beasties” and “these”. When he says “The way I see it you’ve got”, there should be a comma between “it” and “you’ve”. When he says “two options really”, there should be a comma between “options” and “really”.

When he says “go straight for the suckers body”, “suckers” should be “sucker’s”. When he says “their mighty fast suckers”, “their” should be “they’re”.

When he says “fast suckers so if you ain’t”, there should be a comma between “suckers” and “so”. When he says “An’ if you got magic that”, there should be a comma between “magic” and “that”. When he says “That’s even better lass”, there should be a comma between “better” and “lass”.

85. In the Alchemist Intel dialogue for Undead Hounds, when he says “Undead Hounds is it?”, there should be a comma between “Hounds” and “is”. When he says “Heh, unnatural these ones”, there should be a comma between “unnatural” and “these”.

When he says “Pry the work of some Witch I’ll bet”, is “Pry” supposed to be “Probably”? Also, comma between “Witch” and “I’ll”. When he says “Spose we’re lucky it’s just dogs then ain’t we?”, “Spose” should be “S’pose”, and there should be a comma between “then” and “ain’t”.

When he says “put them down for good forget ‘bout the usual”, there should be a comma between “good” and “forget”.

86. In the Alchemist Intel dialogue for Shrooms, when he says “Worried what they might do to you huh?”, there should be a comma between “to” and “huh”. When he says “These are tricky ones ya know?”, there should be a comma between “ones” and “ya”.

When he says “you can’t bleed em out”, “em” should have an apostrophe before it (‘em), given how you write it elsewhere.

When he says “That pollen is poisonous as well so”, there should be a comma between “well” and “so”. When he says “If I were you I’d go for that”, there should be a comma between “you” and “I’d”. When he says “Those tentacles are a problem too though”, there should be a comma between “too” and “though”. When he says “Of course being a plant like thing”, there should be a comma between “course” and “being”. When he says “You’re a seed bed to them remember?”, there should be a comma between “them” and “remember”. When he says “Once they coat you in that gunk they’ll”, there should be a comma between “gunk” and “they’ll” (I think?).

87. In the Alchemist Intel dialogue for Imps, when he says “Imps eh?”, there should be a comma between “Imps” and “eh”. When he says “Creepy ones ain’t they?”, there should be a comma between “ones” and “ain’t”. When he says “Bit more reliable maybe but less effective than a good stab”, there should be commas before and after maybe.

88. In the Alchemist Intel dialogue for Golems, when he says “Plannin’ a trip to the Abandoned Mines are ya?”, there should be a comma between “Mines” and “are”. When he says “That bein’ said if you’re askin’ guess you’re plannin’ on doin’ jus’ that.”, there should be a comma between “said” and “if”, and a comma between “askin’” and “guess”.

When he says “Etheric particles condensed and compact”, I feel like it would be cleaner to make “condensed” and “compact” the same tense (either “condensed and compacted” or “condense and compact”).

When he says “Others that they’re part of nature”, there should be a comma between “Others” and “that”. When he says “Those bodies of theirs are tough and being made of rocks”, there should be a comma between “tough” and “and”. When he says “Oh ya an’ if you plan on goin’ minin’ for ore be careful”, there should be a comma between “ya” and “an’”, and “ore” and “be”.

- And, welp, Alchemist is where I stopped. I'll go through the rest of the merchant camp later, then look through the forest, and then finally maybe I can fulfill my yearning for the mines and fight Pinocchio!!!

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Oh WOW.  This was unexpected to say the least haha.  First of all let me just say thank you for all of the finds.  I super appreciate that.  Now I haven't gone through it all so I might miss things that warrant some level of response.  But since it seemed to be mostly grammar I figured I'd just fix it one thing at a time when I got to work and had nothing better to do.
I will respond to some of your earlier points though while I can!

1. Yes!  I'm glad someone found that haha.  There will be quite a few similar gag endings in the full game where doing stupid shit will give you stupid results haha.

2. Ooooooh I was wondering what you meant by the SFX options haha.  I ended up having to open up the game to take a look.  Forgot that was even there haha.  Yeah one of my plugins set that up but I clearly have never gone through to actually replace the default effects lol. 

3. In regards to the voice volume, this can be adjusted from the options menu.  Unfortunately, deployed games automatically have their volume set to specific levels and the default is just kinda bad.  I'd recommend messing with it before starting or with the new update you can enter the options screen mid dialogue and get things to sound right there.  I debated volume bumping all the voice lines to sound more "balanced" at the default settings but that would result in them being wildly overpowering.  Ultimately it's largely just an RPG maker quirk but thankfully voice volume has its own slider, so you are free to set that as high as you need it and lower everything else until it sounds right to you.  Just annoying that I can't really preconfigure that without personally making a save in the game before handing out.

4. Yeah this was an error with a lot of the mirrors as I mistakenly set them up wrong.  I THOUGHT I fixed all of them before the PT went out but evidently, I forgot to test this one.  I'll fix it for the next build.

5. Oh wow.  That's an incredible find.  I somehow never drew a sprite for her facing "up" for some reason.  Whoops!

6. So what Scan does is it reveals an icon that is generally displayed bellow an enemy.  On mouse hover you should be able to see the name associated with the icon or just visually figure out like "oh the fire icon means weak to fire."  There's no actual text display or anything.  These icons should also reveal themselves whenever you strike a weakness as well.  I believe it worked when I was testing but I also know it's position isn't always very readable with the battle options and such on screen.  But since it was last minute, I didn't get around to configuring it better.

7. I have never seen the issue you're describing with only part of the screen loading.  If possible could you provide a screenshot? Is your performance playing well with frames as well?  I'm really uncertain what is even going on with this one.

8. In regards to skipping, since this is handled by a plugin I am not sure I can shut if off at choices, but I will look into it.

I think that's all I have time for now but again I'll go through this more thoroughly and see if I can't solve things one at a time as I get the chance today.  If I see anything that feels in a need of reply I may shoot you another one.  But until then again, thank you SO much for all the feedback and finds.  It's really super helpful!

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1. My Red will just be FAFO all the time lmao, doing stupid stuff and earning equally stupid prizes. Don't open that basket? I'm opening it. Don't fight the miner robot? I'm throwing hands. Don't go into the graveyard? Hell yeah I'm going there right now.

2. Makes sense, some of those options completely kill the atmosphere of the game :P but hey they're funny.

3. Hmm, fair enough.

6. Ohhhh. I see. Yeah, now that I get what it's supposed to do, I see that it works. It was a bit confusing since it goes "There was no effect on [x]", and the battle UI covers up the weakness icons a bit (And, honestly, I had no idea those were supposed to be icons showing the weakness lol, I don't even know what I thought they were). Is there a way to have the weakness icons permanently showing rather than just popping up for a second when you attack/scan?

8. I see. Hopefully it's possible, but if not, that's alright too.

7. It's verrrrry weirdly specific. As far as I can tell, it only really happens if I lag the game to hell (To be specific, I do this by running Honkai Star Rail in the background lol), then try to move into another room, or exit the pause menu. It seems like moving your mouse outside of the Project Red window (why?????), going into menu, and autosave occurring, all fix it, so honestly, it's not really important, and it might be a quirk of how RPG Maker loads scenes, idk. I actually had to break out my phone to get images of it because if I try to use snipping tool it fixes itself LMAO.

Gotcha. And you're welcome, but, really, I should be thanking you for cooking up this fire game : )

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1. haha you'l definitely get some fun prizes playing that way I would say!

2. Yeah I checked today and I can NOT remove the option.  But I can control the options.  I guess I'll just pick 2-3 from my paid for sounds and call it a day.  Seems silly that I can't just pick one and not let the player mess with it but oh well.

7. That is fascinating.  Never seen anything like that or had a similar report.  I guess we'll just blame mihoyo for this one lol.

8. Having looked into the skip feature it doesn't seem like I can control the way it behaves unfortunately.  I could always look into an alternate script but that might introduce other issues as well.  We'll see if I can work something out.

Now having gone through just about everything you listed I'll add a few more thoughts.

1. The constant mention of odd spacing confused me as it wasn't present in a lot of the code.  I noticed you mentioned it showing up a lot where I inserted line breaks and finally realized culprit. I had a word wrap setting enabled that I don't ever recall turning on.  So that should mass fix a lot of those at least.

2.  I knew my keyboard was massively broken but I didn't realize my comma key was included in that. I only noticed about a third into your reports that often even when pressing it with my index finger, no comma would appear.  Now a good number of your reports were just grammar stupidity issues on my part.  But wow I can't imagine how often I just left one out due to not noticing the key failed.

3. About the usage of "pry."  You aren't the first to call attention to it.  It appears to be FAR MORE specific slang then I realized since it's just pretty normal in my region.  I've swapped it to Prolly to hopefully be more clear here without losing the Alchemists speech pattern.

4. And lastly I wanted to comment on the Fable comparison by simply saying....I've never owned an Xbox nor did I own a windows PC until a few months ago so...I've never played any of those games haha.  You're making me curious with how similar it actually was now haha.

Once again, thank you so much for your hard work! I think you've earned yourself a playtester credit just for how thorough this has been.  I really can't thank you enough!

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really enjoyed What I played so far, I look forward to teh future content 

Glad you enjoyed it!

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apologies for so many rapid fire comments :') been playing almost since the first version but havent really started commenting till now

aaanywho if you use the home sweet home accessory in the caves the game becomes permanently darker...tbh it adds a bit to the spooky vibes but its for sure a bug so thought id mention

okay a weird thing happened upon the event in the forest where theguy gets executed for his werewolf bite that fixed it but nothing else did (at least from what i tried being battling resting screen transitions and reusing the item

Oh wow, okay thank you for all of the finds.  I'll try to respond to everything in just one comment but forgive me if I missed anything!

1. I found the issue with hardcore mode. Instead of turning ON all lewd events, it mistakenly shuts off the ones considered tame.  I will correct it in the next update (which will combine the PT version with the older style demo.)
2. Anything listed as a free action is a holdover from the prior builds before the combat system was reworked.  Hopefully all of that will be removed by the next update and we'll firmly be in 2.0 territory.
3. Yes, B can be used to activate Blink.  This is kind of an easter egg that you found. It was something I was considering adding to the game but wasn't quite sure about.  In the end while the game never tells you that the skill exists, I ended up leaving it in this build just for fun.  Having since explored the mechanic more with my jam game Alice In! I think this skill really needs to be built around, and can't simply be added in  like dashing and jumping.  So it likely will not survive to the final build unless I find a way to make it feel useful without also being stupidly broken.
4. Whoops!  That was a major oversight.  I totally forgot to clear the lighting when using the teleport skill.  I'll update the skill to fix that as well.  Since the lighting is effectively just images on top of the screen, various events may or may not clear the displayed images, so the event you triggered probably just happened to have the right code to fix it.

Thanks so much for all the feedback!  It's greatly appreciated.

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NP ill try and mention any more bugs i find in the future ^^ least i can do since i cant afford the patron yet

wanted to add now that im playing more many actions/skills labled "free action" like sharp shooting consume a token despite saying they shouldnt

random unrelated question is B suposed to be a teleport that skips all obsticals? if it consumed mana id assume its intentional fully but it has like a lingering sprite so i dont think its fully a bug

heyo might have gotten a bug on windows i hit hardcore at the start and checked multipul times that nsfw is uncensored but for some reason it still only shows a black screen? tryna poke around in the files to see whats going on but thought id mention it (playable teaser version btw demo seems to work fine still)

Where exactly are you getting a black screen?

all of the nsfw screens so far EXCEPT the horse which...is weird that was the only one to work

also since ive tested and its just hardcore with the issue if you go custom and enable everything it all works as intended

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Excellent art, excellent story, and even though it's an RPG Maker, its mechanics are great.

Thanks so much!  I'm glad you're enjoying it!

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The game’s pacing has become seriously exhausting — battles drag on forever, and unless this is aiming for a Soulslike vibe, it’s hard to justify. If it is going for that, then where’s the parry system?

(+2)

I'm fairly open to criticism but you'll have to be a bit more specific if you're hoping for me to make any changes.   When you say that the battles drag on forever are you referring to the overall volume of encounters being too high? Or do you mean specifically that individual battles take a long time to get through? 

If it's the first case the PT more often than not features less possible encounters compared to the previous demo, as well as enemies being generally slower so you can avoid encounters easier.  If it's the latter, you might not be using the mechanics as intended.  Make sure you're using a Soul like the Fool or Magician and that you're leveling up at the goddess statues when you can.  A lot of enemies are perfectly capable of being defeated in two turns or less once you know their weaknesses.  While some enemies are designed to be deterrents to fight, such as the Golems or Puppet Miners, most of the ones in the forest are designed to have weaknesses that Red can immediately exploit with either basic attacks or magic from a starting class or free item (The chest at the broken bridge always gives you a ring with Thunder magic, torches can be made immediately at the witches house to give you access to fire skills, and a revolver can be found on the corpse where you first meet Hati to give you piercing skills.)  If there's anything specific giving you trouble, I'd be happy to give you some tips on how to deal with it.

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the new PT has insane frame drops everywhere but the pause menu, goes from 60 to 20, since pressing new game, not even on fullscreen, this didnt happened in the demo

Damn still?  After I made some tweaks to improve the performance I've been hitting around 60 frames most of the time, even in areas with fog effects.  At times I'm even exceeding 60.  Now full disclosure, my laptop DOES struggle to run the game.  But it's also very old and literally falling apart so that never surprised me.  I tried looking around online since I know RPG Maker games do notoriously seem to run poorly for some users and I did see a guide talking about RPG Maker apps being run through internal graphics cards as opposed to the proper dedicated GPU on some machines.  Since the programming is HTML based essentially some machines treat it like a web browser and try to run it through the much weaker internal GPU.  I can link you the guide I found that explains how to check this and make sure the dedicated GPU is running the game if you like.  But I can't say for sure that'll help. 

(+1)

Just a question playing the demo, since it seems you can "seduce" enemies, is there a way to actually end combat by seducing them? Dying (losing HP) seems to reset you to the witches hut, and so far the monsters don't do anything more lewd than removing your clothes.

For the human/camp lewd interactions I have seen, will there be any gallery to revisit them while playing?

The final game won't exactly have a seduction system, but more of an option to appease enemies.  I'm not sure if that will make it into the upcoming demo build though.
As for death in this build on Itch currently dying either gives you an abrupt game over or you respawn at the cabin.  The next build will be quite different.  Though in general the game features very limited sexual content as a result of losing battles. 

And lastly a gallery has been implemented into the current build that I have but is not active in any demo currently.  The basic system is in place, so I just need to set it up for all the scenes to be unlocked properly.  The final demo (which should be out in a few months) will include this system and it's save file will be compatible with the full game.  September is planned to release a playable teaser focused on the updated combat mechanics.  

Sweet thanks for the info! Just a question, what does it mean to "appease" enemies? Is it the same as dominating them/stunning them in combat?

(+1)

It will have a different meaning for various enemies.  The reworked Act command will essentially give the player ways to end battles in a non violent manner.  In the current build for example you can pet cute slime enemies to end a battle, or throw a stick at dogs.  But I'll be expanding this system to the various enemy types each with their own unique ways to avoid combat, including some lewd options.

(+1)

Got it, makes sense, thanks again!

(It would be interesting to have some of the actions be limited to when enemies have only been successfully "dominated").

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Ya know, it is a pretty cool idea.  I'll see if I can come up with something interesting that takes advantage of that.

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I'm loving playing Project Red.

I know there is no mobile version, but I've been playing it on JoiPlay with extremely low FPS. Still, I'm having fun. 

I don't know why the FPS drops so much, because I can play other games—like Karryn's Prison—at 60 FPS. Is there something different in the way it's programmed in Game Maker?

receba o poder de 7 FPS 🧙🏽‍♂️🇧🇷
(+1)

For your first question the mysterious key has no use in the demo.  It's simply a teaser item.

As for JoiPlay, anything related to it is completely out of my control so I can't really speak to any performance issues encountered through using it.  On my PC the game runs at a pretty consistent 60 fps.  My 12-year-old Mac laptop is closer to 20 but I've personally never even tried it on a phone, nor did I build it with that really in mind.

I understand, thank you.

where to use the mysterious key?

I've looked for while but I can't seem to find the logs for the bridge, does anyone know where they are?

The three logs can all be found if you head to the Right of the merchant camp.  There's a forest hub zone there with multiple branching paths.  The logs can be found if you follow the paths that lead specifically down (There are two of these, where you find a house, and a Hunter respectively) as well as Right (Where you can find the sick man.).  If you need the tools those are directly Up from Rest Spot area and will require you to complete a boss fight.  Hope that helps!

(+2)

hi, with all the itch stuff, wanted to know if theres a second place where i can follow and download the game in case stuff gets taken out of here

(+1)

I wish I had something a little more concrete but this situation has been incredibly sudden.  For now all I can really say for sure is that I will be adding the demo to my Patreon completely for free like it is here.  I'll also being making a devlog later today talking about all this and providing links to my currently active accounts.
I appreciate you reaching out.

yeah, been loving the game so far and to see how it progress, so wanted to know if there was any alternative place just in case, glad to hear about patreon o7

(+1)

long time not come to coment here, so how are the new version going?

(+1)

It has been a minute hasn't it?  Development has been going really good I would say.  I'll probably be posting a new devlog here in a few days or so covering this months progress.  But as I approach the games final chapters there really isn't too much I can share without giving away major spoilers unfortunately.  I can share however that this month has had a lot of music producing.  2 new tracks were completed and a third one is currently in progress.

I appreciate your continued interest and hope your'e doing well!  Please look forward to the next devlog for some more proper looks at progress!

I will only ask u something, plz dont put your game with 70$ or 50$ dollar in the steam will be expensive to me

Hahaha,, I will absolutely NOT.  I think the highest I'd be comfortable going is $20.  So there's no chance of it being close to those numbers.

(+1)

u are the best!

(+1)

Is there an f/f content? (Very Important)

(+1)

As in like yuri scenes?  There are a couple of optional scenes.  I believe only one such sequence is in the demo.

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Yo, i actually could help with russian translation, you could message me if you are interested! I won't even ask anything in return(would be nice tho)

fhygujf@outlook.com

mon.__.ika (Discord)

(+1)

So in light of your offer I took some time to look into how the process would actually work.  Since the game was not being developed with language options in mind, there is a lot of manual work that I will have to do before anything is in a state that can be reasonably translated into any language.

I definitely think updating the games text to this format would be invaluable going forward, as once I do it, translations into any language will be as simple as having someone who CAN translate do just that.  But with how late into development it already is I've made a mountain of extra work for myself.

And as I am committed to releasing the full game this year I'm not sure I'll have the time to do that work.  However post launch I absolutely think it will be worth it for me to do.  I very much appreciate your offer but as it stands there's simply nothing that can be reasonably done until I put in at least a few weeks worth of effort into exporting the entire english dialogue.  So I can't say when anything will be in a place that is translation ready sadly.

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yup, already figured that it won't be as simple as just translating and changing text. I get that translation isn't the top priority at the moment. You could message me after the release if you decide to translate your game. Good luck with the release!

I wonder if there's other languages you'd like to translate the game in the future(just curious, i know only 2 languages at the moment)

Yeah absolutely!  As long as you're interested I'll definitely reach out after the initial launch.

I wouldn't say there's any language in particular I'm thinking of haha.  As long as there's interest from players and I can find a suitable translator I'm open to anything really.

(+1)

Please translate the game into Russian🙏

(+1)

I would love to have the game translated into other languages.  However currently I have no real means to do so unfortunately.  Hopefully options will become available once the game is completed.

Got it, I'll be waiting with impatience! 

In the meantime, I have a question:

How to complete the quest where you need to bring 3 logs and tools?

I'm stuck on this quest, I can't find the tools 

The tools will require you to defeat the Slime King boss.  You can find him by going back to the map with the Goddess Statue and heading up.

Thank you!

i could actually help them with that!(if the dev agrees ofc). It's nice to see a fellow russian speaking person here

Было бы славно

после релиза возможно будет, разраб сказал что пока перевести невозможно, там кодить надо и тд

(+1)

I used a translator, so I hope it didn't distort the meaning too much)

Greetings! Usually I don't write reviews and rarely participate in commenting, but this game left me no choice - I need to share my impressions. I stumbled upon it by accident in the torrents section and the cover was fateful - it caught my attention and caused a desire to explore the novelty.

And I did not miss! Now it's a deserved grand prize in my personal list - on the same level with Fear&Hager and LonaRPG.

The demo took me more than 10 hours of gameplay - because I wanted to explore everything, and then I also had a desire to experiment!

- Awesome visuals and drawing!

- Great music and voiced dialog

- Lively protagonist who reacts to events and dialogs with npcs. A special favorite for her elaboration - where needed she is cool, where needed she is sexy)

- The presence of a large choice in the game mechanics, which is a very strong payoff. Separately liked that it is possible to interact with some enemies to defeat them without fighting - I would like more of that.

- The time mechanics was alarming at first, but it turned out not to interfere with the process. It is a separate plus that there is an opportunity to use candles or safes between chapters and not waste time. At the same time very cool thought out - that the time depends on the mini bosses, I hope in the future from the time will also be still and the event cool to appear.

- Also regarding mechanics, I read that the combat system will be changing. But I want to note that at the moment it is realized quite logical with the theme of hunting monsters. If you do not know the weaknesses of the enemy, you will not win quickly - if you know the fight will be very easy.

When you already know most of the things, of course it is very easy to get a top dagger for example (although the first pass it is not very obvious)) and quickly pump the necessary skills.

Here there is a problem that in the first place you can not always easily select the desired skillet - the cursor of choice can fly to another branch. In the ichor section, for example, further than the first branch can not move - I realized that it is in development, although open it to pump it can be.

And secondly, the number of skill points and the level of the character is limited and here comes the moment:

1) You do not see what further you will open skills 2) Even if all is well and can read the description, it is not clear how much it will hit the description - as an example of the holy dagger and the dance of dominance, the description is not clear that it is imba, but the game mechanics already understand that the dance shotaet everything in a row, except for a couple of mobs.

Here is probably a general point, because it often happens that taking a new item or clothing - no understanding of how it works? Yes, you can see how it changes stats, but for example, bonuses from the status section is not visible or hidden mechanics - for example, schoolgirl clothes at zero kills stamina and rabbit clothes do not tear in battle, but it will be noticeable only after a while of playing with this equipment.

- In general, a separate laik for the presence of a large number of interesting mechanics in the game with tarot truth to play did not get, passed without them. But but actively used sacrifice to the statue I have not understood what give two drops of blood, which quickly fall, but the heart buff imba purely with him the beginning of the game can be dragged.

In this case, the description of the buffs would be by the way very mostly intuitive - burn, bloodlust, poison. but the heart buff and drops of blood is already a mystery) Need to test go or check the status section.

For example, the game has bloodlust I understand that it is a circle on the left below the heart - how to increase or remove it is unclear( But if you twist through the editor it to the maximum the character will be uncontrollable in battle and die with a couple of blows.

Separate fun that if you drink too much liquid, the heroine will want to go to the toilet, and where to find it is not even assumptions( Except as a bath.

- Cool idea with strengthening yourself with the help of parts of monsters, I hope there will be more of this. As with the slime, which really helps to get into the hole, and also buffs the dismissal of the minus that it also needs to learn about it by checking all the parameters in another tab.

Perhaps for the new combat system will be an interesting idea to introduce more such things - as lubricants for weapons or eleksiry like eleksiry from the witcher to fight monsters.

- Very liked the approach to the story, which begins generally in school with a girl similar to Monica) and continues generally in Wonderland. After a visit to the cemetery it became clear that there are VERY interesting plans for the story)

The question that I still care about is it possible to apply the key from the cemetery somewhere in the demo?

From the extras:

- Many enemies turn into corpses wyren after death

- From a certain level of pumping lust, disappear markings on the map and can not see where you can interact for the same masturbation, although if you poke by memory or logic - it is still available.

- A separate basket of likes for the scenes with the witch, the horse and the legs))))

-Fishing! Very top idea, BUT almost all fish are useless - yes there is a fish for mana regen, but otherwise even if you catch a fish level hippo - it will cost pennies(((( and do not give buffs. I really hope that there will be quests in the style of Cthulhu))

as catching a huge boss snake was a lot of fun).

- Also very lacking display of some moments, at least in the form of hints: as an example of what items and bonuses will be in the initial election or the scale of filling the relationship with this or that god to calculate what action to do to open a new branch of pumping. And there adrenaline scale, which I also did not find, but it helps a lot in battles.

In the end - I highly recommend this game to everyone and will be waiting for the sequel!

Unfortunately I can not support on patreon translations abroad in my country do not work((((

But I will gladly buy the game in styme, if it will be there!

And about the popularity can not worry in our community is a lot of fans of non-standard eroge - bloggers will definitely pick up.

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Thanks for taking the time to write such a lengthy review! I really appreciate the feedback.  I'll do my best to respond to as much as I can.

First of all thanks so much for your kind words! I'm flattered by your praise and comparisons.

1. In regards to the combat system, let me assure you that the actual mechanics of combat will not be changing.  For example exploiting weaknesses will still allow Red to perform extra actions.  However the core system will be restructured to allow for many new opportunities.  A detailed dev log discussing everything about the new system and why I changed the old one will be posted later this month.

2. In regards to clothing, there are absolutely hidden values attached to them, but there are also over sights and errors at the moment that have not been addressed leaving some of them with unintentional side effects.  This will be cleared up by the time of the next update hopefully.

3. Continuing from that, the next update will also finally include optional tutorial prompts.  Currently I've omitted these as the game has been in a pretty unstable state as far as mechanics, but as it nears completion and things reach a stable and finalized place, it will finally make sense to actually include in game information explaining to the player the ins and outs of the various systems and mechanics.  From the various uses of Tarot Cards, to the Heart and Blood meters displayed on screen.

4. About the key you can find in the cemetery.  This has no use in the demo, however it is the first clue to the bigger mystery and plot that the player can uncover in the full game.  You will need it to access the hidden final Chapter 13 in the full release.

5. Side activities will be receiving a UI update (As is the entire game actually, I've already shown a lot of this on Patreon but a free devlog here on Itchio will be showcasing all of this months progress in late June.) So things like where to access events, or what NPC's are shops will be clear at a glance.  I also aim to improve the fishing mechanic, and intend to have more optional bosses from the depths that can be fished up.

Again thank you so much for taking the time to write out your thoughts!  I unfortunately couldn't quite follow all of it due to the translation at times distorting your meaning but I really appreciate it regardless.  If you don't mind me asking I'd be curious to know what your native language is as well.

The full game is intended to release here on Itchio before the end of the year.  A steam version is then planned but will not be available until 2026 due to the extra work of setting all that up and my commitment to meeting a 2025 release for the base game.

I'm so glad you enjoyed your time with Project Red and hope the final game will be to your liking!

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Thank you so much for taking the time to read the review and your responses!

It's really nice to have feedback from an author.

I'm glad that the game is scheduled for release this year - that's super cool news. I'm sure the final version will be even more exciting!

My native language is Russian.  But it didn't hinder my gaming experience much.

I wish you more strength and opportunities to make this masterpiece, even better!

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wow, there's a lot of other russian people here. Привет

Привет) Видимо чуйка на годноту всех привела

What about android?i mean its for apple available so shouldn't there be an android option?

The game is currently only available on windows and mac os.  These are the only two formats I can output without external software and sufficient time invested in compressing all files. So I won't be considering a mobile/android version until the game is done and I can judge if it'll actually be feasible or not.

You can use Joiplay

what is joiplay

its an emulator on mobile

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I downloaded joiplay now how exactly can I play project Red on this

The game is great, but it will not let me save at all, the autosave fails everytime, and I got an Error Eperm operation not permitted crash. Can you help?

From what I can gather this issue seems to be related to where the game has been stored on your pc.  Is it possible you've placed it in a folder that doesn't allow you to write new data?  

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This game was so my shit it's crazy

Happy to hear that!

以后会在steam上发售嘛--

是的。游戏开发完成后,我们会推出 Steam 版本。

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I found this game on a different porn game site and Immediately started searching for your patron, don't worry I'll support your patron (cheapest option I don't get paid well sorry, otherwise I'd get the most expensive option) and I must have this absolutely perfect game

No worries! I appreciate your interest and kind words!

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I have a question, is there any chance to add the ability to seduce enemies to have sex with them if lust is high? Like slimes and the mushroom guy and the crow people and humans. It could be another way to beat combat and giant points for the Ero goddess, that way people can have 2 ways to play the game, a deadly chick with a knife, or Ultra slut

It's a bit too late in development for an idea like that to be introduced, however, I'll be clear in that I never considered including such a system in this game to begin with.  I don't think it would have a place in the experience I'm trying to create.

i had assumed it would fit due to gaining erotic abilities with the goddess of ero. maybe in the next game if you truly dont want to add it here

It's something that I think will make sense once the full game is in your hands. 

how much time u think until u end the next update, also we can use our actualy save?

also i cant find this graveyard

Unfortunately no demos are currently planned until the game is in a more stable and complete form. I'm currently working on a complete overhaul of the games UI as well as reworking the battle system so the current build of the game is essentially unplayable until these systems are more fully formed.

The bad news is that the changes will be so drastic that existing save data will be completely useless.  The good news is that the next demo will be compatible with the full release.  So when the demo DOES come out you won't have to worry about losing saves/progress anymore.  And the sections you will have to replay will be substantially different on the gameplay front, along with having a skip button to quickly get out of scenes you've already seen.

As for the graveyard it's a hidden map so I don't want to post explicit spoilers here.  But I'll say it's hidden in the stretch of forest next to the merchant camp.

Thanks so much for your continued interest!

Hey again, I just wanted to say I'm loving the new update! Just wondering if there was a way to play future updates without having to restart my entire play through, as much as I like the game I've replayed too much to count for updates. Again, keep up the good work, it's really cool to see how your game is coming along!

Yeah it's been a pain I know!  Currently however I am not planning to have any more updates until right before the full release later this year.  The bad news is save data between 1.0 and the 2.0 launch will absolutely not work.  But the good news is that save data from the 2.0 demo and full release (plus any future updates at that time of course.) will be compatible.  And of course the game will be quite a bit different to justify one more restart I think!

This page will continue to get monthly devlogs showcasing what's being worked on as well so you can still get an idea of what stuff occurs in the later chapters.  Thanks for you interest and kind words!

Very Laggy on Mac M2, it average 13 Fps

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You aren't the first to report issues with the Mac version being laggy.  I've never experienced issues outside of running OBS alongside the game but I just downloaded the demo to my 2016 laptop to be thorough and it ran pretty smooth so I can't really understand where the issues are coming from. I've never been able to replicate this for myself so I'm uncertain what the issue could be unfortunately.

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do u have a walkthrough? im struggling to make the medicine game is great btw even if its 13-24fps

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There's currently no official walkthroughs since content is still subject to change.  But I can give you some direction in case you didn't finish yet. The main ingredients are just drops from the Slime and Shroom enemy.  The specific flower you need though is located past the broken bridge.  So if you haven't cleared the slime boss you just need to progress the main story.  If you have then the flower is located to the right of Cheshire's shop.  You might want to save as there's an optional lewd scene that can occur depending on how you pick the flower.

But after you make the medicine the quest will stall out and you won't be able to progress as the remaining parts of it take place in later chapters that the demo doesn't cover.  Hope that helped!  And glad you're enjoying the game despite the issues.

Hey, thanks for making this game, I really liked it!

(This is going to be really long, sorry if it's a lot)

I'd like to report some bugs I noticed:

1. The bodies you find in the cellar with Scarecrow are still there even after interacting with them and triggering the cutscene, and interacting with them triggers the scene again. Even after chapter change they're still there (but Scarecrow won't be there so Red talks to empty air lol).

2. In the same house, you can get onto the ladder to the attic from the area in front of it by walking backwards onto it.

3. The iron fence that blocks off the Crow's Den has collision at the locked gate, but no collision on the rest of the fence, I can just walk through it and into the area. Hati isn't there but Red's dialogue about the corpses still triggers.

4. Some enemies become Wyren corpses when they die, happens to imps, plague rats, and I think the golem. I don't remember if it happens to other enemies. Also the poison shroom's corpse is called a hound corpse (even though it still drops a root rather than what a hound would drop).

5. The blacksmith claims that I don't have the materials for a silver bullet when I try to craft one, even though I do. He'll craft a regular bullet just fine, though.

6. With the blood god, and I think the unknown goddess as well (not sure about this one though), I managed to trigger enough favorability events to the point where it said I unlocked a new tier of spells, but nothing ever unlocked. My memory's vague on when exactly this happened though, sorry.

7. Super minor grammar nitpick: The shopkeep says in reply to ask for work, "If we we're back in town there'd be plenty of work for ya", it should be were instead of we're.

8. Also super minor: the campfire next to the witch can't be interacted with from the right of it.

9. While I was spamming the campfire next to the witch to see the ran out of time ending I noticed that Red seems to say "Time to get to work" twice. Also, after the dialogue for the ending and before it faded to the black-red Dead End screen, pressing interact again managed to bring up the interact choices for the campfire.

Also just other stuff I was thinking:

1. Is blowing yourself up with the basket/letting poison or other DoT effects bring you down to 1 hp outside of battle supposed to unlock evoke actions and basically allow infinite healing from Ichor of Life?

2. Ichor of Life works outside of battle but doesn't seem to do anything in battle?

3. I can't figure how to get info from the Broomhill Inn? There's only talk and ask for work options when talking to the innkeeper, both of which lead nowhere.

4. Will you add a way to view the crafting recipe for something without actually crafting it if you already have the needed materials? Also, will there be a way to forge regular bullets into silver bullets, considering that they're pretty much the same except silver bullet is +1 silver ore? Or would that be impossible for the sake of balance? (A werewolf who ran away after 1 silver bullet is probably not going to tank over 18 of them ...)

5. Will there be a way added to get back stuff you sold to merchants, or is it lost forever?

6. Enemies feel kind of underpowered? (Except when I forget I'm on 1 hp and get one shot when entering battle lol). Basic enemies are easy to stun and then wipe out once you know their weakness, and bosses fold after using a tarot card and spamming whatever they're weak to. Even the graveyard boss pretty much died to spamming slash after using 2 tarot cards. Of course, maybe this is a symptom of having killed literally every enemy I could find in the map, but considering that the level cap exists, the power differential still feels too high.

Also, do the tentacles have a weakness? It feels like I tried everything but I can't figure it out.

7. I sold a bunch of the botanical remains needed for the sick guy's medicine and I only have 2 left. Problem is I also completionisted the entire map and killed pretty much every single enemy I could find so there's no mushroom enemies left. Am I cooked? Do I have to reload an earlier save if I want to do the quest?

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Oh wow, thanks so much for the in depth feedback!  It's much appreciated! I'll look into fixing those bugs but I'll try to respond to the rest of your thoughts here for now.

1.  Using the basket in particular is actually going to be necessary for unlocking a gag ending in the full game.  

2. This is a bug! Or maybe a quirk.  It's supposed to have unique art like the other Evocation but since I never made it the event is unfinished and doesn't trigger properly in combat.  Once the games story content is completed this will get cleaned up as well.

3. Hmmm, And you're playing the most recent version correct?  I just double checked the game files and the Intel option is listed alongside talk and ask for work.  I'm not sure how it would have happened but it's possible the demo was exported with an older version of his event? I no longer have that build on hand but that'd be my bad if that's indeed the case!  Sorry about that!

4. Crafting was pretty last minute so yeah it's lacking in some quality of life features.  I expect the full game to have a much more user friendly experience.  In regards to bullets though...I must confess somehow the idea of converting existing bullets to silver ones just didn't cross my mind haha.  Maybe I WILL add that.

5. Sold items are indeed lost forever, though I try to make it impossible to soft lock yourself by making important items impossible to sell.

6. Yes I completely agree with you.  I won't go into much detail here but a major overhaul to combat and related mechanics is already being worked on.  The new systems that are planned will greatly shake up the way every encounter is approached along with adding tons of new variables to consider.  Please look forward to it!

7. If you sold them all and also used harvest on the corpses then yeah you're kind of cooked lol.  However that quest line doesn't really conclude in the demo so you're not really missing anything.  Maybe just one scene with two more lines from Red?  I definitely don't think it's something you need to reload to see haha.

Again thanks for taking the time to leave your thoughts! I'm glad you're enjoying Project Red and hope you'll look forward to future updates!

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1. Masochists applaud, lol

2. I see. Is it intended behavior that it unlocks on reaching 1 health?

3. Yeah, Version 1.81 (I think this is the most recent?)

5. Mm, fair enough.

7. Yeah in that case I'll probably wait for the full version lol.

4, 6. Alright, looking forward to it!

I will await future updates with great excitement : )

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Is there any difference in the story or abilities if you do different things throughout the prologue or the differences in the choices like the color of your soul and stuff? Tried playing the first few chapters after the prologue a few times choosing different stuff each time but I didnt really notice a difference.

Also as a person who likes exploring everything and doing everything, collecting everything etc etc. even if I dont really seem to be "running out of time" it feels like every choice I make is a question of "is it worth doing, what if I come across something cooler later" etc. and while the game is super good it really takes away from the I WANNA DO EVERYTHING (because the game is really good) feeling :/

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So the section in chapter 2 where you make a variety of choices will effectively alter the starting items Red has as well as her affinities and skill points (This part you won't really be able to tell of course.).  Every question, including the optional ones with the other butterflies will have at least one answer that "rewards" you in some way.  Of these the soul color is the most unique as each color correlates to a piece of Armor Red will start the game with, and these armors have a variety of different but useful effects.

As for time, I'm aware that it's unfortunately lead to some negative reactions from players.  All I can really say is that you most definitely have enough time to safely see all the content in the demo and still take advantage of saving or bathing or other activities that can cost time.  I encourage you to try and do everything!

Thanks for the feedback and compliments.  I hope you continue to enjoy your time with my game!

Aha, items right yeah I didnt check that thanks!

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Been playing a bit and I really like the game so far, but I find the combat to be a breeze, and you can easily get way too much gold through mining at the start.

I think there needs to be some way to stop the player from stunlocking every monster they come across. Maybe monsters could get resistance to stuns after recovering from one, or monster encounters could have more than one type of monster, to prevent crazy chain stuns. Getting a free turn upon hitting a monsters weakness allows for some crazy chain stuns too.

I never had any trouble with regular enemies, since I could just use an AOE spell/skill that hit every enemies weakness, and it'd be over without taking a single point of damage. The boss enemies were more fun to fight, since I had to strategize a bit more about what i was going to do.

I also think that some of the free turns you get in combat are a bit much (lust skills, items that don't use a turn, etc.)

I also found myself drowning in gold after getting the pickaxe, since the abandoned caves have so much gold and silver ore, that I was able to easily get over 10,000 gold, and I could buy anything I wanted.

Other than these gripes with combat and money, I've been really enjoying the game. Love the visuals, story and the voice acting.

Thanks for taking the time to share your thoughts! Yeah combat seems to be a bit of a mixed bag.  I've seen a lot of people struggle with it but I also totally agree with you in the sense that, once you know what to do, there no longer is any real challenge to standard encounters.

In truth I've been working on a major overhaul behind the scenes that I think will be the secret ingredient to bringing together the various systems in a more cohesive way and bring a lot more strategy and complexity to combat.

In regards to the money however the demo is absolutely skewed in your favor compared to the plans for the final game.  Especially since human enemies that drop gold didn't exist for  quite a while so you didn't have many options.

I'm glad you've been enjoying the game and I hope you look forward to future updates!

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Really promising game, but there is just THIS i simply have to rant about


I have to do the thief part at least 4 times,

 The first time i got the position of the card in the chest wrong

The second time I got it right but thought I'll go deal with the firespitter first before saving and then I got a bit too curious with a certain tree(Also losing the 2 ritual candles i got)

The third time I went for the firespitter(It was 10 pm in game time after I got to the merchant camp and I haven't saved ever since) and after 10 seconds i realized im not strong enough so i ran away but the game won't let me(Like it seemingly let me run but the dragon immediately catches up)  and i have to watch as it killed me

I haven't started my forth attempt at the time of typing this comment

Just wanna say the mechanics of the game with events like this made it very frustrating(Not to mention i have to deal with a ton of hounds in the meantime -THE WORST TYPE enemy in this game which only made this whole process even more painful)


P.S- Also im playing on mac and the entire game is very laggy for some reason

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Feedback is always appreciated so thank you for taking the time to right up your thoughts.

1. I hope you aren't resetting your run over locked treasures!  Just to be perfectly clear tarot card chests are entirely randomized loot.  You will never miss a unique magic ring or story item from them.  They are simply chances to get some more expensive items, like bullets, for free.

2. In regards to the Firespitter, and all enemies in general really, escaping from battle is pretty hit or miss at the moment.  Some enemies are properly programmed to stand still and allow you to walk through them and some are not.  This is simply because enemy behaviors are not fully fleshed out and it is kind of a luck of the draw as to if I copy and pasted a default enemy with those settings properly set up or not.  This is also why many enemies reuse tarot cards or show the incorrect death sprite.  This will absolutely be fixed by the time of the full release, but has not been a high priority yet unfortunately.

3. In regards to Mac I myself do all my play testing and development on a mac.  I can't say I typically experience any performance errors when running the game however. The only times I can recall the entire game becoming laggy was when I was trying to capture footage and running OBS or other such applications.  Wish I could offer more help than that!

Thank you for playing and I hope you enjoy your time with Red!

sorry if my request bothers you but could there be a mode without time even if it's a separate difficulty or just something simpler? i play more to relax and having this time mechanic where i can't save at will because i spend 30 minutes makes me feel a bit anxious, the game is pretty cool i still haven't left chapter 1 due to what i mentioned earlier

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Doesn't bother me at all, I'm always open to feedback.

In regards to time I understand that it's more or less the most contested mechanic when it comes to Project Red.  The 1.8 demo nearly did launch with an easy mode that had the clock starting at 6pm instead of 9 however since I didn't have time to throughly test it I left it out rather than have people potentially have a rough buggy first run.  

That being said, there ARE other ways to save beyond resting at camp fires. Ritual Candles can be used at Goddess Statues to save without moving time forward at all.  Reaching new chapters will also prompt you if you'd like to save your progress, again with no time cost.  And in Chapter 5 you'll have the option to make a permanent free use save point. 

The more you play and explore your options in the game the more you'll likely realize that time is barely a factor to consider, especially in this demo.  I can tell you for a fact that there's enough time to do every lewd event and save at camp fires a few times while still reaching the end of the demo with time to spare, so try not to worry about it so much.  The idea for time is simply to be another type of currency that you can choose to spend as you need it.  Do you want an easy way to heal and save?  Spend time at a camp fire.  Do you want to fast track your relationship with the Goddess Eros or make money quickly?  Spend time on lewd requests.  Do you want to wash blood off yourself and get some buffs? Spend time on a bath.  But all of these things can be done without spending time. Healing items and spells as well as level ups restoring your HP and MP to full.  Side Quests can give you money without having you spend in game time. Blood can be washed off by items or having wholesome experiences in the story.  That is a long winded way to say that, time is a currency that you are encouraged to spend on whatever you feel you need, when you need it.  While failing to reach the end by 6am nets you a unique ending, there is literally no advantage to reaching the end with several in game hours left on the table.  So do spend your time.

Thanks for your feedback, and I hope this helps!

i still dont test the new Version i played the 1.6 only and then dowload this game becuse, having no much time to play everthing i want, and banners in gacha games

But i will test this now having more time

Gotcha.  Yeah a lot has changed from version to version but this is the demo that's gonna stick around for the next few months at least.

I've just finished the current demo and just to see if I've done everything possible, here are a few questions:

Is that strange stone in the witch's house still useless?

Can you only get 3 souvenirs?

Is there no way to finish the Medicine quest?

1.  If you're referring to the monument outside, then yes it can not be activated in the demo.

2.  I'm not entirely  sure what exactly you're referring to with this one.  If you mean the special items that Red can wake up with then yes, you will wake up with one of the 3 special items depending on the answer you give in chapter 2 to a particular question.

3. The medicine quest can not be fully completed until chapter 7.  So in the demo you can only get as far as making it and then finding the man has vanished.

Does this game have any bondage or similar such kinky stuff?

I wouldn't exactly call it bondage, though there are events involving Red being restrained in some fashion.  Mostly more so involving tentacles than actual restraints of any sort.

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That's correct.  Since it's just for reviewing already seen CG's it hasn't been a top priority for me over new content so far.  Especially since the first two chapters were absent and I'd have to restructure anything I did make once they were added.  Now that they are here though I'd say it's much more likely to be implemented sooner rather than later.

Sorry too mention this after the patch but I think the sewing kit is bugged. Every time I use it, I cant move and have to reload a save.

No worries.  This issue seems to keep popping up so I'll set aside some time to go back over the whole system and see what's going on.

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Hey. I'm gonna repeat what's probably a really familiar and overdone request, but it's to add in a save function, or at least make it optional.

Especialy while it's in development, having to lose progress to certain scenes and checkpoints due to non-compatible saves between versions is punishing enough. My latest save loaded near the first fountain, and my character just walked into the bench forever, probably because a new variable saw it was "the first time I was there" and tried to do the intro movement ;(

There are many ways around the non-saving aspect. It's just cumbersome to do.

Hey, I appreciate the feedback.  That being said I'm a little uncertain about what it is you're asking for, as the phrasing "add in a save function" makes it sound like the game doesn't already have multiple ways to save.

I ASSUME you're suggesting I add an option to the pause screen so forgive me if I'm just totally misunderstanding.  But assuming that was what you meant I will not be adding that as a feature to any build.  The game was just never built with the idea of saving anywhere in mind and several features and mechanics would be completely undermined if I were to include that.

As for the cutscene breaking your game that you mentioned, that's definitely just a bug caused by my oversight and I'm glad you mentioned it.  I'll be sure to fix it for the future.

However I'd like to mention that there aren't likely to be more demo updates from here on.  With the games first two chapters now included there simply is no more content left to be squeezed out of the early sections so you shouldn't have to worry about restarting or losing any progress for a good long while.

Hello there! There is also a bug when mining. After you get the pickaxe from the guy and youn start mining for the first time, It loads the Chapter name and not the mining CG. The picture never shows up. After mining 2 rocks, the game reports an error of the image not loading and then the game doesn't respond even thpugh I click Retry.

Thanks!

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Looks like that image got lost while I was compressing files.  I'll slot it back in for the upcoming patch.  Appreciate the report!

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Hey Danny, I found a glitch where I can't level up or exit. I was heading the the thief's cabin, decided to level up and then this happened.

Also I have to say, I can not move the circle and can not get out. I've tried many times to load the previous save but the error keeps happening

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EDIT: I think I figured out the issue.  Should be fixed in an upcoming patch.  Thanks for the report!

Hmmmmm.  Could you give me any more details?  Was this the statue at the rest spot or the second one found by the sick man? It's definitely strange for the skill locks to not show up properly.  I checked the games master file and it worked fine for me there so maybe something's off with the demo. I'll download the demo and see if I can recreate this for myself but if you can think of any other information that might be relevant leave me a message!

Yeah, it was the rest spot, thanks you for the help

Hey! Really love this game, love the new updates. Just wondering if you ever plan on adding a feature where you can wear panties? Like actual underwear. Again keep up the great work!

Glad you're enjoying it! As for your question, earlier builds (Pre 1.0) DID include proper equipable underwear beyond what is currently in the game.  You'll also find proper panties in chapter 2 if you check the status screen.  But this has not returned simply because I'm prioritizing making more brand new content rather than having to do all the variant arts that came with underwear (alt versions of certain sprites, battle cgs, event cgs etc.).  Eventually it will likely return but that will probably be off near the very end of the dev cycle.

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played the current content a couple weeks ago but wanted to post that this is an amazing project and one of the most engaging h games I have played in a while keep up the great work.

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Happy to hear you've been enjoying it!  Please look forward to the next substantial update coming later this month.

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The game looks pretty interesting. The clear inspirations from Alice in Wonderland and Little Red Riding Hood, among other fairy tales and eldritch elements, are a joy. The MC is beautiful, the art is amazing, and the story is engaging. I can see that the creator has a strong vision for the game.

One aspect that’s good but could be improved is the “choose your path” element. The MC can choose to be more violent, lustful, or neutral/good, and she interacts with the world and people around her (like corruption), differently based on those choices. Alternatively, she can choose to act a certain way in specific scenarios.

I’m not sure if combat sex will be added, but combat animations—like swinging a weapon, shooting, or casting—would definitely be a plus. They’d add more flair to the flow of combat.

Speaking of combat, the game has that Fear and Hunger vibe, especially with the tarot cards (though I feel like most of the cards always seem to be reversed).

Overall, a great experience! I’m looking forward to seeing more in the future. Just a quick review and some shower thoughts about the game—love your work!

Thanks so much for the kind words and feedback!  It's very much appreciated.  I'm glad you enjoyed the demo.

1. Unfortunately I don't think the demo will ever REALLY sell the choice/consequence system since the demo effectively ends after the Bloody route is first introduced as a concept.  But I'm confident that the full game will satisfy players when it comes to unique interactions, variant events and alternate endings that their choices can enable and influence.

2.  As much as I'd love to have more proper animations of any kind, I don't think I have the skill to pull that off at a quality that I would be satisfied with.  But never say never!

3. Yes I do love me some Funger haha.  Though fun fact I didn't even know it existed until after I had completed the games original alpha build.  It was definitely a big part of me actually deciding to revamp the game and completely redo all of the art and sprite work so I'll forever be grateful to that franchise for saving my little game.  It quite literally changed my life.

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