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I don't know why, but the game uses only a small part of the computer's resources (up to 15% of the CPU and up to 10% of the video card), and the game itself runs at 12 fps. There is no such problem in the menu and everything is at 60 fps.

And another thing I noticed is that if the game window is not selected, the use of computer resources increases, especially the video card (jumps from 0 to 42%).

Huh, that's definitely strange. Unfortunately I can't come up with any reason why that should be happening.  Nor have I seen anyone else report a similar issue from what I can recall so I don't even know what to suggest.

Ok, maybe my pc is too weak. I had experience playing with lower FPS, so I'll be able to play anyway. It's just unexpected that the game on RPG Maker can slow down.

Yeah I wouldn't expect it to run so sluggishly on account of being RPG Maker.  Do let me know if anything changes though.  If it's just certain maps or areas maybe I can pinpoint what the core issue is.

As I understand it, you were inspired by Undertale and Oneshot (in battles you can interact with monsters to end the fight without killing them, and the player also acts as a voice guiding Red). I also noticed that in the leveling menu, when moving between items vertically, the cursor moves quickly and moves while the up or down keys are held down, which makes it difficult to get to the desired one. skill. When moving horizontally, everything is fine.

Yeah the menu issues are on my list of things to fix for the upcoming update.  Appreciate the report though.
Undertale was definitely an influence for me but I wouldn't say that shows up in the battle system too much.  You CAN interact with enemies but you'll be disappointed if you're expecting to be able to non violently end most encounters lol.  That just isn't really a mechanic here.
Oneshot however I'm only really vaguely aware of so I can't say I really know much about it.

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