I am gonna keep it quick, i love the new updates the game got. Its getting better and better. Thanks man (I've been looking for the flower stimulant in every possible corner, idk what im missing(would be amazing if someone can tell me where to find it or a hint))
Happy to hear it! The flower stimulant is unfortunately inaccessible in the current demo build. Though it will return to the game with the first early access build later this month.
Uh...sorry sir, did you not intend to add a map? I guess I'm too stupid and timid that I can't find the gramma's house...I've been playing for hours but still can't find it...or is it just not in the demo version? Anyway I love your game, it scares me so much but also horn-y at the same time, but I love it, lol♡
You should add a guide on how each system works, like the 18+ system and the card system in game via a book item or something. Also opening chest should have a way to have guarantee opens via skill rather than just pure luck.
im basically stucked lol, it wont let me fight the slime king due to the "failed to load Red%20Huuuh%3F". But hey, i really really love the game and im looking forward to see anymore updates in the future :)
The experience i've got in this game is incredible ngl. Although this is a demo, the game looks very promising, its sad to see that there are barely any people know about this game, tho, there are still some glitches that are lowkey annoying, but i think you knew this before ( the failed to load stuff ). Here are things that i would recommend adding/changing: - Make it so that when her clothes got ripped by monsters or attacks, she can't go into the camp fire place cuz when you have your "Main outfit" on, she still can get in the area ( this somehow does not occur when the theif steals her clothes )
- Make it so that when her clothes got ripped, it will change some of the sprite arts too
And i've encountered the error that even when i got back the clothes from the witch, the game still didn't let me get into the campfire
I feel like im yapping way too much over here so im gonna stfu and go to horny jail. Looking forward to further update! ( and please don't die nor abandon the game, i love you )
when can we buy the full version without subscribing to a paetreon? Some of us itch users don't bother with demos. i tried this one, its interesting, but id like all the bells and whistles and full content, thanks for the demo, hope to see a full version or at least a version other than a demo I can pay for if anything> thank you!
I just want to clarify that there is no full version of Project Red anywhere. Though I am considering forms of early access for the sake of play testing.
As for the question of "when," a devlog will be coming out before the month's end with a more detailed answer. I have a date in mind, though it's not something I've fully committed to yet. What I can say for sure is that the game will be completed sooner, rather than later. I would be shocked if it took longer than 4 months for the game to fully launch.
Thanks for clarifying, it's a great project and clever, hope to see an available paid version option for itch users, that way you can have full support for more work in the future, and a little extra for those who purchase here! Thank you DannyPhoenix!
Finally got some free time, so I am back with another round of too many grammar complaints! (And some glitch I noticed in chapter 2, you can just scroll to the bottom for that one kek)
Ahem
Chapter 1: Prologue - The Girl in the Red Hood
1. “For that matter you don’t even hear a sound either”, should have a comma between matter and you (maybe there should also be a comma between sound and either? Not sure about that one)
Choice: Look out the Window
2. “Gazing out at the school grounds though”, should have a comma between grounds and though
Choice: Examine the Classroom
3. “All of the desks, save for your own are empty”, should have a comma between own and are
Choice: Exit the Classroom
4. “it stand out. It’s almost deafening.” There are 2 spaces between “out.” and “It’s”
5. Just my personal opinion, “You begin to be filled with an eerie sense of foreboding” feels awkward, at least to me. “begin to be” just sounds rather … meandering? Iunno. Imo, “You’re slowly filled with” sounds better.
Choice: Examine the other (why’s other not capitalized?) Rooms
6. “Carefully you peak into the room across the hall”, should have a comma between carefully and you, and “peak” should be “peek”
7. “What’s more you realize”, should have a comma between more and you
8. “They lack in that feeling that these spaces have ever been ‘lived in’ ” It’s technically correct, I think, but it is kinda awkward. “They’re lacking in” is clearer for the reader.
9. The sentence right after, “And perhaps, even worse.” I … don’t quite get what this is referring to?
Choice: Head for the Front Doors
10. “as if this place was a snap shot”, there shouldn’t be a space between snap and shot
11. “It felt so … dream like”, there shouldn’t be a space between dream and like
Choice: Look for a phone (why’s phone not capitalized?)
12. “At this point you we’re pretty much out of options”, there should be a comma between point and you, and “we’re” should be “were”
13. “But of course, the faculty office”, there should be a comma between but and of (not 100% certain on this one)
14. “If you knew this would have happened you”, there should be a comma between happened and you
15. “No use complaining now though”, there should be a comma between now and though
16. “drag your feet back up the stairs and head for the nearest class room”, there shouldn’t be a space between class and room
17. “Atop the teachers desk is an outdated”, “teachers” should be “teacher’s”
18. “What the f!ck man”, there should probably be a comma between f!ck and man, but, honestly, I think no comma works better to convey how ticked off Red is lol.
19. “You can’t explain it but, it feels safe”, there should be a comma between the first it and the but
20. “It did’t make any sense.” “did’t” should be “didn’t”
21. “Confused you look around but there is”, there should be a comma between confused and you, and a comma between around and but
22. “Not you but, another room.” there should be a comma between you and but, instead of the comma between but and another
23. “Instead your hand moves through it.” there should be a comma between instead and your
Choice: Yes (to “shall we play a game”)
Choice: Yes (to the conditions)
24. “We’re ready to begin then!”, there should be a comma between begin and then
25. “Though her walk is not pointless”, given the context, there should be a comma between though and her, for the seemingly intended implication of “However, her walk is not pointless” rather than “Despite the fact that her walk is not pointless”.
Alright, let’s rewind a bit.
Choice: No (to the conditions)
26. “This is just a silly game after all”, there should be a comma between game and after
Rewind just a bit further …
Choice: No (to “shall we play a game”)
Choice: Okay, I’ll play …
Nothing of note here.
Choice: I want to leave
Oh lmao that’s an ending.
Anyways, nothing of note here either.
Ok, let’s rewind to the front doors.
Choice: Find a window you can open (what happened to the capitalization)
27. “The first floor windows aren’t exactly ones you can open, so you ascend the stairs back to the first floor” You … start at the first floor, and go up the stairs, to the first floor? That doesn’t sound right.
28. “try to lift it open, but, it doesn’t budge” The comma between but and it is unnecessary.
29. “like the door, there doesn’t appear to be anyway to do so”, “anyway” should be “any way”
Rewind back to the doors …
Choice: Try to force the door open (no capitalization here either, ok I guess)
30. “And strangely there’s no actual latch”, there should be a comma between “and” and “strangely”, and “strangely” and “there’s”
Choice: Look for a different way (no capitalization, why is Front Doors capitalized?)
31. “think about it for a moment but, it’s really not worth the trouble”, there should be a comma between moment and but, instead of the comma between but and it’s
Nothing else of note, rewind back.
Choice: Try to smash the window (something something capitalization)
Choice: Smash the window (...)
32. “Overcome by fear you struggle with the door”, there should be a comma between fear and you
33. “In a panic you resume your efforts”, there should be a comma between panic and you
34. “you smash the window as hard as you can and it finally gives way”, there should be a comma between “can” and “and”
35. “Quickly you force your arm through the opening as jagged blades”, there should be a comma between quickly and you, and a comma between opening and as
Death. Rewind.
Choice: Find a place to hide (capitalization something something)
36. “Feeling like you had no other options you dart”, there should be a comma between options and you
37. “race past the series of identical rooms you make a choice”, there should be a comma between rooms and you
38. “making sure that whatever it is, isn’t close enough to see where you are, and once you’re, certain you head into”, there should be a comma between certain and you, instead of the comma between you’re and certain. Also, I don’t think the comma between “is” and “isn’t” is necessary.
Choice: Hide under the teachers desk (“teachers” should be “teacher’s”)
39. “Carefully you force yourself under the teachers desk”, there should be a comma between carefully and you, and “teachers” should be “teacher’s”
40. “Your heart beat grows faster”, there shouldn’t be a space between heart and beat
41. “a loud sound pierces your ear drums”, there shouldn’t be a space between ear and drums
42. “Blood pours out of you and the next thing”, there should be a comma between “you” and “and”
43. “the next thing you know your torso collapses”, there should be a comma between know and your
44. “The last thing you hear, is a piercing voice”, the comma between is and hear is unnecessary
Death. Rewind.
Choice: Hide in the supply closet
45. “Quietly you open the supply closet”, there should be a comma between quietly and you
46. “But worst case scenario you might be able”, there should be a comma between but and worst, and a comma between scenario and you. Also, worst case should be worst-case.
47. “But against your wishes, the door”, there should be a comma between but and against
48. “Her bare feet take methodical, slow steps toward you”, early line break after steps
49. “She heads to the teachers desk”, “teachers” should be “teacher’s”
50. “At last you exit from the supply closet”, there should be a comma between last and you
51. “You can make out small footprints where your pursuer once stood but”, there should be a comma between stood and but
52. “Some of the desks as well have begun to rust and decay.” Would be better to say “Some of the desks have begun to rust and decay as well.” instead
53. “With no real options left you decide to head up stairs”, there should be a comma between options and left, and there shouldn’t be a space between up and stairs.
54. “As you ascend the staircase though”, there should be a comma between staircase and though
55. As mentioned before, “You can’t explain it but, it feels safe”, there should be a comma between the first it and the but
Alright, that’s all, time to rewind.
Going back all the way to the front doors …
Choice: Run up the stairs
56. “Feeling like you had no other options you dart toward the staircase”, there should be a comma between options and you
57. “You don’t know, but still you run”, I think there should be a comma between still and you
58. “And as you reach the top floor you hear something”, there should be a comma between floor and you
59. “Summoning your remaining strength you sprint”, there should be a comma between strength and you
60. “The music where was it?” there should be a comma between music and where
61. “That’s it the music is from here?” there should be a comma between it and the
62. “Instead your hand moves through it.” Already mentioned this, but there should be a comma between instead and your
Ok, rewinding all the way back to the start, now … right after exiting the classroom.
Choice: Call out into the silence
Choice: Hide in a Classroom (no seriously I don’t get the capitalization rules)
63. “Carefully, you force yourself under the teachers desk”, “teachers” should be “teacher’s”. Funny, this isn’t the same sentence as before, it has a comma as it should.
64. “Your heart beat grows faster”, repeating again, just to be safe, there shouldn’t be a space between heart and beat
65. “At last you exit from under the desk”, there should be a comma between last and you
Repeated stuff again
66. “You can make out small footprints where your pursuer once stood but”, there should be a comma between stood and but
67. “Some of the desks as well have begun to rust and decay.” Would be better to say “Some of the desks have begun to rust and decay as well.” instead
Ok new stuff
Choice: Sneak to the Front Doors
Choice: Try to force the Door open
68. “Overcome by fear you struggle with the door”, there should be a comma between fear and you (repeat)
69. “and as you do her scythe pierces your chest”, I think there should be a comma between do and her
70. “Why am I strruggling to breathe?” “strruggling” should be “struggling”
Death, rewind.
Choice: Find a place to hide
71. “Feeling like you had no other options you dart toward the staircase”, there should be a comma between options and you (repeat)
72. “As you race past the series of identical rooms you make a choice”, there should be a comma between rooms and you
73. “Once inside you force your body to contort”, there should be a comma between inside and you
74. “From this position you can see slightly”, there should be a comma between position and you
75. “But worst case scenario you might be able”, there should be a comma between but and worst, and a comma between scenario and you. Also, worst case should be worst-case.
76. “But against your wishes, the door”, there should be a comma between but and against
77. “She heads to the teachers desk”, “teachers” should be “teacher’s”
78. “Your heart which was pounding all this time now stops”, there should be a comma between heart and which, and a comma between time and now
79. “The sensation nearly causes you to vomit But you can’t.” There should be a period between vomit and but.
Death, rewind.
Choice: Run up the stairs
All the same issues I mentioned earlier for the run up the stairs path after trying to smash the front door window. Seems identical, as far as I can tell, but idk if you have it coded as different lines.
Rewind back to after calling out and hiding in the classroom.
Choice: Head to the Upper Floors
80. “You decide to head up stairs”, there shouldn’t be a space between up and stairs.
81. “As you ascend the staircase though”, there should be a comma between staircase and though
Some more repeat errors now.
82. “Confused you look around but there is”, there should be a comma between confused and you, and a comma between around and but
83. “Not you but, another room.” there should be a comma between you and but, instead of the comma between but and another
84. “Instead your hand moves through it.” there should be a comma between instead and your
Alright, rewind all the way back to after calling out.
Choice: Run for the Front Doors
No errors until the subchoices.
As far as I can tell, the subchoices (Try to force the Door open, Find a place to hide, Run up the stairs) and errors within those paths are all identical to the subchoices in the Sneak to the Front Doors path.
Aaand, done, I think. Hooooh.
Chapter 2: The Witch and the Wolf that Howls my Name
85. Pressing the alt button seems to bring up some weird empty menu? See the image below.
Ok, anyways, the actual menu!
Soul: Liar. How very on the nose, lol.
Ooh, Datalog. That’s new. Bestiary and CG gallery, let’s go!! And a tutorials section, cool, nice QoL.
86. If I go into tutorials, into tip #4, and exit- oooooh the game explodes. “Failed to load img/pictures/Actor1_2.png”, uh, oops?
Push and Pull tutorial.
87. “To Push a movable oject" “To Pull a movable oject" “oject” should be “object”
Hey Danny I've found a glitch, in the beach I fell into the water while open the menu, after closing the menu I couldn't move the character, no jumping, no arrows, anything, then I tried to use granda's basket to respawn but even after that I couldn't move. But it's a nice update, I like it
Oof that's a bad one. Unfortunately I don't think there will be anything I can do about that. Pausing in rpgmaker is pretty infamous for being able to break events. I'll look into it though and see if I can maybe figure something out.
Hello, I've been enjoying the game plenty though with fair bit of bugs but it was great nontheless. I wanted to ask since I got confused, back when I played some other version I was able to walk into sewers fight the weird guys with masks but newest demo I downloaded says thank you for played just after finishing building a bridge. Did I do something wrong? I'm not sure which demo I downloaded since it doesnt have a version in folders/zip name
Nothing wrong at all! Older builds lacked the games first 2 chapters and so I compensated by extending the demo to chapter 5. With chapter 1 and 2 now fully featured I scaled back to the originally planned demo ending. Sorry for the confusion!
Got it got it thanks for the quick answer! I love the reworked mini games like mining and such, same with ui and generally game feels smoother. Can't wait till I can get scared again in the scarecrow house once it's added back to beta or release who knows. Quite frankly I've liked this game quite a bit ago but never checked if it's abandoned and to be honest I think it's relatively hard to find your game because of like projekt red as a company and stuff so I had to retrace in some other website that showed your game, then search on web creators name and now I'm here. I know it's kind of design due to the theme going on but just wanted to point that out, kind of made me realize how hard it is for some indie games to be noticed. Goodluck <
Yeah it's a bit mildly frustrating that search engines will overwrite "project red" with "cd projekt red" despite the spelling being different and what not, but oh well, it's really just on me for not picking a better name haha. Glad you were able to find it again regardless, and of course that you're still enjoying it!
Hmm, I'm not sure I'm understanding some of the issues you've reported here.
1. In regards to durability, Mend is MEANT to be an alternative to spending gold. Of course you appear to have an issue with that skill but I'll get back to that. Sewing items and gold can both be found in chests and crates. And of course gold can be made via side quests, lewd events and even selling items. There should be plenty of gold to go around to buy various things as you need them.
2. I see the issue here. The Goddess Statue in the lower levels of the mines is what is broken. Interacting with that will give you an incorrect respawn point. I swore I fixed this previously but I'll make sure this fix is reflected in the update this weekend.
3. Now I tried with multiple save files, and different goddess statues, but no matter what I did, Mend always displayed and functioned properly. So I unfortunately have no idea what's going on with this one. At least, it wasn't something that I was able to reproduce. So if you have any more details you'd think would help here maybe I can figure out what happened.
4. As for the magic items I'm not entirely sure I follow what you mean here either. I thought magic items might have meant the throwing dagger or dragons breath but both showed their animations for me. I then tried MP restoring items which also worked fine. So what exactly did you mean with this last point?
I could just be not knowing where mend is located. I'm checking through my entire usable skills list, and it doesn't appear. Is it somewhere specifically?
When I equip the rings (which are meant to allow specific spells), they also don't appear on the skills list.
Ah okay, I think I understand what's happening now. Are you channeling the Lost One soul as your primary? That soul has no magical prowess. So you can't use any magic while using it. If you equip the Fool or the Sun, you should be able to find and use magical abilities in general.
Oh wow, looks like her level up commands were SUPER outdated. Don't know how I missed that, but I'll get it fixed up. I'm impressed it didn't give you a hard crash to be honest haha.
I downloaded the playable teaser Version of the game, tried running it on emulators like joiplay, it doesn't open. The 1.81ver runs tho, but it's outdated.
Currently I haven't looked into the extra steps required by that. Though I'm fairly certain that some mini game updates will likely make mobile ports impossible unfortunately.
Hmm, I was hoping to gather all my thoughts together and drop them all in one mega comment, but, hooh, school is probably going to gank me soon, so, I thought, what the hell might as well put what I have so far.
Unimportant comments:
1. BAHAHAHA OH MY GOD THERE’S A BASKET SUICIDE ENDING NOW THIS IS PEAK, welp I have to play the game while actually considering resource management now.
2. Also bro the sfx options are actually killing me lmao they’re so silly
3. Red in the pause menu looks like someone killed her dog or something, like damn girl what happened.
Anyways, so, some bugs I've seen in the gameplay, or just, minorly irritating things that I want to report lol. (Everything I say from here out is applying to the playable teaser. Or, rather, “Payable” teaser :P)
1. This is my first time playing with sound, so idk if this is an issue with the demo as well, but voice lines seem incredibly quiet in comparison to the rest of the game's sounds.
2. I entered the witch's house mirror, exited, then tried to go back into the mirror, but it doesn't work after leaving it. Even after unlocking the rest spot mirror, it doesn’t work.
3. The Forgotten’s sprite ninja vanishes when I talk to her from behind her.
4. Is Red supposed to have the press B phase shift that Alice has? Ah, I'm late to the chase, this has already been mentioned. Well, it can go through the locked mine gate … yeah she probably should not have this lol.
5. Why doesn’t Scan work? Is Red stupid? Lol. Actually though, I spammed Scan on the imp and slimes and it doesn't seem to do anything?
6. I have no idea when, but at some point between the Rest Spot and returning to the mirror world through the Merchant Village mirror, my memory fragments suddenly up and vanished, and I didn’t die to the Imp. It probably has something to do with how I spam reloads a lot? Idk what happened, honestly.
7. Sometimes, only, like, some of the center of the screen visually loads, and the rest just doesn’t? I have no idea why, exactly, sorry. Alt tabbing and going into menu seems to fix it. I only really noticed it in the mirror place.
8. The skip button not turning off after a dialogue choice is kind of a bruh moment. I speedrun to the option I didn't pick last time and then speedrun right past the new dialogue. The log does exist, but it's a lil irritating.
9. Speaking of things that are a lil irritating, is there a way to make it so that you can exit the prayer screen by just pressing x or escape? I always forget that you have to try to learn a skill to get access to the exit button.
- Aaaaand now for the main body of this comment! Prepare for a monstrous amount of grammar complaints and other small nitpicks, now that I'm going through everything again I'm locked in on this. And when I say monstrous, I mean it lol. This will be LONG.
- If a human can embody "nerd emoji" "pointing hand", that's me right now.
1. In the properties tab, Red's curse is said to be Partial Ressurection, which seems to be a misspelling of Partial Resurrection.
2. In Bestiary Vol. 1, when it says "In particular you're drawn to passages detailing Slime", there should be a comma between "particular" and "you're".
Also, when it says “Slime’s are often found in the wild areas of Wonderland”, “Slime’s” should be “slimes”. When it says “they breed an an exceptional pace”, the first “an” should be “at”.
When it says “However when in large numbers”, there should be a comma between “However” and “when”.
“Well those are another story entirely” is a bit of a confusing way to word things, since it’s a bit unclear if ‘those’ includes when slimes are in large numbers; “Well, those cases” is more clear.
In “Their bodies are surprisingly resiliant when matured”, “resiliant” should be spelled as “resilient”.
When it says “Fortunately these spores” and “Though they can cause”, there should be a comma between “Fortunately” and “these”, and a comma between “Though” and “they”.
There seems to be 2 spaces between “poisoning.” and “It’s”? (Hmm, looking into this 2 spaces thing more, it
With “they have a number of exploitative weaknesses”, “exploitable” seems like it would fit better than “exploitative”.
When it says “can severely cripple it’s tentacles”, “it’s” should be “its”.
When it says “They don’t often travel in packs but”, there should be a comma between “packs” and “but”.
When it says “On the bright side however”, there should be a comma between “side” and “however”.
With “You will be covered in spores and left beaten, making you easy prey for other creatures though, so it’s not much of a blessing”, it seems like the sentence would flow better if “though” was moved to the start, giving “Though, you will be covered in spores and left beaten [...]”.
When it says “Still if you can manage to survive, there are certaintly worse fates”, there should be a comma between “Still” and “if”, and “certaintly” should be “certainly”.
3. For the bookcase inspection dialogue for the bookcase in the room Red wakes up with, to the left of the bookcase with the Bestiary, when it says “books about magic and creatures”, there seems to be 2 spaces between “and” and “creatures”.
For the book titles, “Werewolves of legend”, legend isn’t capitalized, and “BDSM and other kinks”, other isn’t capitalized. I assume they should be, given that “Vessels and Souls” is all capitalized.
For Werewolves of Legend, when it says “perhaps the most crucial of weakness”, “weakness” should be “weaknesses”. “The inability for them to cross over bodies of water” is a somewhat unnaturally long way to word it, “their inability to cross bodies of water” is a more concise way to convey the same point.
For The Art of Necromancy, “you can’t stomach to read any more of this” is a bit of a grammatically odd way to put it, I feel like “you can’t stomach reading any more of this” or “you can’t stomach reading more of this” would be cleaner.
For BDSM and Other Kinks, hey wait a second where’s the text. Lol.
4. For the witch hat inspection dialogue, when it says “a hat that a Witch would wear. Great” there seems to be a whole tab between “Great” and the period before it, instead of just a space
5. For the witch letter inspection dialogue, when it says “I left you a present downstairs. I’ll”, there seems to be 2 spaces between “I’ll” and the period before it.
6. With the door inspection dialogue in the hallway of the witch's house, there seems to be 2 spaces between "However" and the period before it. There also seems to be 2 spaces between "or" and "hinges". Also, there should be a comma after "However".
7. With the moving broom inspection dialogue, there seems to be 2 spaces between “I’m” and “ready”.
8. In the Objects and Environment tutorial when you first enter the room in the witch's house with the mirror, Environment before the colon is misspelled as Enviornment. Also, in "Interact with these spots", there seems to be 2 spaces between "Interact" and "with".
9. In the bookshelf inspection dialogue in the same room, it says "the girls mother stitched it back together", girls should be girl's.
10. In the book tower inspection dialogue in the same room, with it saying "Was there simply no place for them, or was the owner in the midst of research you wonder?" It's kind of an awkward way to word it, and if you shift "you wonder" to be at the start, to give "You wonder, was there simply no place for them, or was the owner in the midst of research?", it would be more grammatically correct.
11. In the cup of tea inspection dialogue in the same room, when it says “A cup of tea is half full. It seems” there’s 2 spaces between “It” and the period before it.
12. The first time you interact with the witch's house mirror, when it says "It doesn't seem to", there are 2 spaces between "It" and the period before that word.
13. In the forgotten and red's first conversation, when the forgotten says "I will restore it's memory" and Red asks "restore it's memory?" it's should be its.
Also, Red seems to say in her voiceline "restore a memory" instead of "restore its memory".
14. In the forgotten's lines for About Relics, when she says "One full of happiness? Or one full of saddnes?", "sadness" is misspelled as "saddnes", and when she says "That inate power tends to attract powerful beasts," "innate" is misspelled as "inate".
15. In the forgotten's lines for What is this place?, when she says "And your accomplishments. They are all preserved here." It seems like there's 2 spaces between They and the period after accomplishments?
16. In the forgotten's lines for About Memory Crystals, it seems like when she says "I will gladly watch your memories to improve my understanding", there are 2 spaces between "my" and "understanding"?
17. In the forgotten's lines for About Lust, when she says "if there's items or skills that peak your interest", the proper word is pique, not peak.
18. In the relics tutorial, when it says "they are often guarded by a hoarde of monsters or a rare powerful monster", it should either be hoard (though, probably not what you mean) or horde of monsters. Also, when it says "Claim your relic and being it to the top left room to view it's memory", it should be its, not it's.
19. In the Statue of Eros tutorial, with "specialize in immobilizing enemies", there's 2 spaces between in and immobilizing.
20. In the SP tutorial, there should be a comma before "or SP", and after "making choices", also I think "generates" should be "generate", memory unsure on this one though.
21. In the prayer to Eros scene, "Red kneeled in front of the statue of the Lust Goddes", Goddes should be Goddess. Also, I think there are 2 spaces between "And" and the period after "Maiden". Also also, "like a lovers embrace", lovers should be lover's.
22. When going to the Witch's House using the mirror, it says "You can see the witches house reflected in the mirror" instead of "witch's house".
23. Initial encounter with the witch, "Outside of the myserious house", myserious should be mysterious.
With "not what one would normally expect of a Witch", there's 2 spaces between "would" and "normally".
"welcome back to the land of the living Red", there should be a comma between living and Red.
"You have ... unfinished business after all", there should be a comma between business and after.
In the log, after choosing "Nod", the next 2 lines clip out of the log box.
"I won't make them too hard I promise", there should be a comma between hard and I.
With how the line is said, I don't think there should be a comma in "All you have to do, is make it to the other side of the Forest" but that's subjective I guess.
"you're no longer in the world that you're used to", 2 spaces between "no" and "longer".
"Welcome to Wonderland Red", there should be a comma before Red.
"This is just a ... precaution so to speak", should be a comma between precaution and so.
"Only if you can't complete your task dear!", should be a comma between task and dear.
"the spell will wear off", 2 spaces between "will" and "wear", and with "once that sun rises", 2 spaces between "sun" and "rises".
"But see that's where that basket comes into play", should have a comma between see and that's.
"Once opened it'll cast a new spell on you", should have a comma between opened and it'll.
With "keeping you alive and well", there's 2 spaces between "alive" and "and".
Then again with "I don't get it", with 2 spaces between "get" and "it", and "what's stopping me from just opening this basket right here and now", with 2 spaces between "right" and "here".
Also, in "what's stopping me from just opening this basket right here and now", in the voiceline, I think Red says "the basket" instead of "this basket"?
"There's no cheating Red", should have a comma between cheating and Red, also the comma actually kinda matters here.
"anyone other than Grandma", 2 spaces between "than" and "Grandma", and "don't go trying anything stupid", 2 spaces between "go" and "trying". Also, there's 2 spaces between "So" and the period after "it".
When Red says "No point ignoring you and risking dying again", it seems like the voiceline says "if I'll just end up dying again" instead of "and risking dying again".
Also, spacing error returns for "no point ignoring you" with 2 spaces between "point" and "ignoring". Also also, there's 2 spaces after "Haaah", 2 spaces between "I'll" and the period after "it", and 2 spaces after "task".
With "you can use this Pocket Watch to keep track of the time", there are 2 spaces after "time".
"I've given you some gifts to help make your journey easier", there are 2 spaces after "your".
With "try not to wander off the marked path would you", 2 spaces between "path" and "would", "so the monsters in there", 2 spaces before "so", and "I doubt you'd survive", 2 spaces between "doubt" and "you'd".
With "but there'll come a point", 2 spaces between "but" and "there'll", "no choice but to do as", 2 spaces between "do" and "as", "win them over to your side", 2 spaces between "them" and "over". Also, there are two spaces between "So" and the period after "they say".
"One last thing before you head off dear", should have a comma between off and dear.
"inform them of your situation, or your destination", there are two spaces before destination.
"If it means I can get back at that f+cking Wolf, then all the better", 2 spaces between all and the.
24. In the time tutorial, in "Time however does not move on it's own", there should be a comma before and after however, and it's should be its. "Instead it moves as you progress", should have a comma between instead and it. "forge experiences and bonds with those you encounter", 2 spaces between "with" and "those".
25. In the dialogue “About Grandma” with the witch, when she says “Be sure to stay on the path Red”, there should be a comma between “path” and “Red”.
26. In the dialogue “About the Wolf” with the witch, when she says “Your potential for power is nearly limitless Red”, there should be a comma between “limitless” and “Red”. Also, when she says “You’re a special girl after all”, there should be a comma between “girl” and “after”.
27. In the dialogue “About Time” with the witch, when she says “once the sunrises”, there should be a space between “sun” and “rises”. Also, when she says “your life will be forfeit, that is of course”, there should be a period between “forfeit” and “that”, rather than a comma, and there should be a comma between “is” and “of”.
28. In the "Special Delivery" quest description, "deilver the Basket before sunrise", "deilver" seems to be a misspelling of "deliver". Also, "a Basket to a person known as Grandma", there seems to be 2 spaces between "Grandma" and "as", and "outskirts of the forest", there seems to be 2 spaces between "the" and "forest". "If I'm unable to do this before Sunrise (8AM) then I guess I just die again", there seems to be 2 spaces between "If" and the period before it, and 2 spaces between "(8AM)" and "then".
29. In the Basket suicide ending text (LMAO), “Of all the ways that Red could die on her journey to Grandma this”, should have a comma between “Grandma” and “this”.
30. In the dialogue for sticking your hand in a tree, when it says “You feel around blindly for a moment. The sensation of the unkown”, there are 2 (maybe more?) spaces between “The” and the period before it, and “unkown” should be “unknown”.
31. In the Monument inspection dialogue, when Red says it’s “not exactly on brand with the rest of the witchy vibe”, there are 2 spaces between “of” and “the”.
32. For the interaction with the sparkly mana water outside the witch’s house, when it says “Red’s Mana was recharged”, there’s no period at the end.
Hit the character limit, wooooo! Anyways, to continue-
33. In the witch’s dialogue to the player, when she says “It would be in both of our best interests”, it seems like the voiceline says “both our best interests”, cutting out “of”? Also, when she says “Now run along. She needs you.” there are 2 spaces between “She” and the period before it.
34. In the soul of the Fool awakening dialogue, for “jack of all trades”, there are 2 spaces between “jack” and “of”, and with “comes and goes with the Wind”, there are 2 spaces between “comes” and “and”.
35. In the Arcana Souls tutorial, when it says “Red will awaken or inherit a multitude of Souls”, there are 2 spaces between “or” and “inherit”.
36. In the movement tutorial, when it says “Dashing meanwhile allows Red”, there should be a comma between “Dashing” and “meanwhile”, and a comma between “meanwhile” and “allows”.
37. In the Equipment tutorial, when it says “Different Weapons types can be Equipped”, “Weapons” should be “Weapon”; alternatively, you could put “types of Weapons” to replace “Weapons types”. When it says “Armors meanwhile can”, there should be commas before and after meanwhile.
38. In the Pocket Watch description, when it says “it allows Red to keep track of her remaining time.”, there are 2 spaces between “track” and “of”.
39. In Red’s dialogue upon encountering the first slime, when she says “Even so you’re in the way little guy”, there should be a comma between “so” and “you’re”, and a comma between “way” and “little”. Also, the voiceline goes “Stop- it’s so cute, damn it!” rather than the written “Hey! Stop being cute damn it!”.
For the Stomp on the Slime choice: “Sorry but, you’re in the way”, should have a comma between “Sorry” and “but”.
For the Pet the Slime choice: “Hey that actually worked”, should have a comma between “Hey” and “that”, and “you’re not so bad little guy”, should have a comma between “bad” and “little”.
For the Jump over the Slime choice: “Fine I’ll go around you”, should have a comma between “Fine” and “I’ll”. Also, the spoken line seems to be “Fine, I’ll just go around you” rather than “Fine I’ll go around you”.
40. In the Choice Cards tutorial, when it says “Periodically as you play the game”, there should be a comma between “Periodically” and “as”. Also, when it says “three major Goddess’s”, “Goddess’s” should be “Goddesses”. When it says “However there are no”, there should be a comma between “However” and “there”.
41. In the Warm Worm description, when it says “found in Wonderland. Can be used as bait” there are 2 spaces between “Can” and the period before it.
42. In the Talk act option to Slimes, when Red says “don’t look at me like that. Damn it”, there are 2 spaces between “Damn” and the period before it. (I think?)
43. In the Pet the Slime act option to Slimes, when it says “The Slime’s were overcome with joy”, it should be “Slimes” instead of “Slime’s”.
44. Escape dialogue comments “it was unable to escape” about Red failing to escape. Is Red an it now? Lol
45. In the Reversal of Fate tutorial, when it says “If however, you draw a Death card”, there should be a comma between “if” and “however”.
46. In the description of the Slash skill, when it says “damage to all enemies. Low chance to”, there seems to be 2 spaces between “Low” and the period before it.
47. In the Ambush tutorial, when it says “Trigger Ambushes to gain the upperhand”, there should be a space between “upper” and “hand”.
48. In the Weakness tutorial, when it says “effectively give you two actions”, “give” should be “giving”.
49. In the Immunity/Absorbtion/Reflect/Counter tutorial, when it says “above states however will cause the turn to end”, there should be a comma before and after “however”. Also, “Absorbtion” should be spelled as “Absorption”.
50. In the Miss tutorial, when it says “limit your enemies options”, there should be an apostrophe after enemies (enemies’).
51. In the Locked Chests tutorial, when it says “locked chests as yu explore”, “yu” should be “you”. When it says “However you must pass”, there should be a comma between “However” and “you”. When it says “Incorrectly however and you’ll lose”, there should be “Guess” before “incorrectly”, and commas before and after “however”.
52. Oh hey, that chest had a cool thing in it. So, weirdly enough, when obtained, “Dragon’s Breath” is incorrectly put as “Dragons Breath”. Also, in the item description, it says “A dragons flames”, it should be “dragon’s” rather than “dragons”.
53. In the first Rest Area dialogue, when approaching the broken statue, when it says “Then as if on instinct”, there should be a comma between “Then” and “as”.
54. In the subsequent Prayer tutorial, when it says “special skills bestowed by Unknown Goddess”, there should be a “the” between “by” and “Unknown”. When it says “The skills found here cover a wide range of useful abilities from”, there should be a comma between “abilities” and “from”. When it says “invaluable for efficiently dealing”, there are 2 spaces between “efficiently” and “dealing”.
55. As mentioned earlier with the Eros statue, in the SP tutorial, there should be a comma before "or SP", and after "making choices", also I think "generates" should be "generate", memory unsure on this one though.
56. In the Level Up tutorial, when it says “However the primary way to increase your stats”, there should be a comma between “However” and “the”.
57. In the Life after Death tutorial, when it says “Red’s memories will be used”, there seems to be 2 spaces between “Red’s” and “memories”.
Off-topic, but, to be honest, “Life after Death” reminds me a lot of how the Fable 3 gameplay manual described respawning … anyways!
58. In the description of the Unknown Goddess statue in the Rest Area, when it says “it’s broken state”, “it’s” should be “its”.
59. In the “The Unknown Goddess Statue” tutorial, when it says “Statues of the unknown Goddess”, “unknown” is not capitalized as it usually is.
60. In the Lore Documents tutorial, when it says “found as you explore Wonderland”, there are 2 spaces between “explore” and “Wonderland”.
61. For the “Insufficient Memory Fragments” prompt after a failed stat enhance, there’s no period at the end.
62. In the dialogue for “Offer a Sacrifice”, when it says “Soon a small stream”, there should be a comma between “Soon” and “a”.
63. In the description for the “Focused Attack” Knife ability, when it says “target an enemies weakspot”, “enemies” should be “enemy’s”.
... Haha, I knew this was long, but uh, I ... didn't realize it was this long.
64. In the “Diary of a Madman Vol. 1”, when it says “Looks like it’s quite old. The penmanship”, there are 2 spaces between “The” and the period before it. When it says “running through the forest. But”, there are 2 spaces between “But” and the period before it. When it says “A rabbit boy”, there are 2 spaces between “A” and “rabbit”. When it says "amidst some trees. I noticed however, a large hole”, there are 2 spaces between “I” and “trees.” and there should be a comma between “noticed” and “however”. When it says “It was fascinating, and terryfing all at once”, “terryfing” should be “terrifying”. When it says “Well I guess I wasn’t the first”, there should be a comma between “Well” and “I”.
65. Country bumpkin Red doesn’t know what gramophones are! Ahem, anyways. When she says “find one of these here. It sure does”, there are 2 spaces between “it” and the period before it. When she says “find more records”, there are 2 spaces between “more” and “records”.
66. Country bumpkin narrator also doesn’t know what gramophones are! Okay, the joke is probably worn out by now. When it says “relax and enjoy the games music”, “games” should be “game’s”.
67. Dialogue upon entering slime nest, when Red says “Regardless there’s no way I can fight”, there should be a comma between “Regardless” and “there’s”.
68. Vs the Imp, for the Talk act, when it says “emerge from it’s clenched eye ball”, “it’s” should be “its”, and there shouldn’t be a space between “eye” and “ball”. For the “Shoo” act, when it says “The Imp appears to be annoyed by this”, the sentence doesn’t end with a period.
69. For The Wheel of Fortune item description, there’s no period after the “When Upright” description.
70. For the Heavensrest Mine sign description, “DANNGER!” should be “DANGER!” (unless the guy writing the sign was in such a panic he forgot how to spell, lol).
71. For Red’s dialogue when first entering the merchant camp, when she says “A merchant camp huh?”, there should be a comma between “camp” and “huh”.
72. Shopkeep is written as “Shop Keep” in the first dialogue with him, even though it’s written as “Shopkeep” later.
In Red’s first dialogue with the shopkeep, when he says “wandering around these woods you know”, there should be a comma between “woods” and “you”. When she says “Because of the Wolf right?”, there should be a comma between “Wolf” and “right”. When he says “Passin’ through for business ya know?”, there should be a comma between “business” and “ya”. When he says “excess stock to sell and trade after all”, there should be a comma between “trade” and “after”.
When he says “Blacksmith behind me too. I think” and “lying around. If you’re hunting a Wolf”, there are 2 spaces between “I” and the period behind it, and 2 spaces between “If” and the period behind it.
When he says “you’ll want as many as you can get right?” there should be a comma between “get” and “right”. When he says “And if it’s food you need”, there’s 2 spaces between “it’s” and “food”. When he says “I’m your man lassy”, there should be a comma between “man” and “lassy”.
Shopkeep’s laugh is written as “Heha” … is that intentional?
When he says “I guess that wasn’t a joke huh?”, there should be a comma between “joke” and “huh”. When he says “take care of that here too”, there are 2 spaces between “take” and “care”.
When he says “well we’re travellin’ folk”, there should be a comma between “well” and “we’re”. When he says “You know what that means right?”, there should be a comma between “means” and “right”. When he says “Don’t mention it darlin’!”, there should be a comma between “it” and “darlin’”.
73. When Red thinks to herself “There’s no real choice is there?” there should be a comma between “choice” and “is”.
74. For the Shopkeep Talk dialogue, when he says “But please do stop buy if you need some food”, “buy” should be “by”.
75. For the Shopkeep Ask for Work dialogue, when he says “If we we’re back in town”, “we’re” should be “were”. When he says “Unfortunately there’s not much help I need”, there should be a comma between “Unfortunately” and “there’s”.
76. For the Medicinal Wrap description, when it says “Cures Poison, Bleed, Frostbite and Burns”, there should be a comma between “Frostbite” and “and”.
77. In the “Legend of the Grinning Cat 1” (is it not Vol. 1?), when it says “It sat on a tree branch”, there are 2 spaces between “sat” and “on”. When it says “The cat’s purple fur was striped”, there are 2 spaces between “fur” and “was”. When it says “across its face. A smile that didn’t fade”, there are 2 spaces between “A” and the period before it. When it says “Its voice was chilling”, there are 2 spaces between “was” and “chilling”. When it says “down her spine. Abella was always warned”, there are 2 spaces between “Abella” and the period before it.
With the sentence “But what harm could it bring a girl doomed to die?”, I’m honestly unsure if it’s grammatically correct or not, but it does sound off. Which may be intentional. But if it’s not, I think “But what harm could it bring to a girl doomed to die?” would be better.
With the part where it goes “As it spoke, the toothy maw appeared to stretch wider and wider, until the cat’s face was completely distorted with a maddening glee.” the little book thing that usually goes at the end of the text glitches out and ends up in the middle of the word “that” from “what that cost would actually mean”.
When it says “She pondered if just for a moment, what that cost”, there should be a comma between “pondered” and “if”. When it says “and then foolishly, she accepted”, there should be a comma between “then” and “foolishly”.
When it says “what that cost would”, there are 2 spaces between that and cost.
When it says “Who on earth would read this to a kid?” and “that picture of the cat was just…disturbing to say the least”, there are 2 spaces between “a” and “kid”, and 2 spaces between “to” and “say” (I think?)
78. In the first dialogue with the carpenter, when he says “Unfortunately that’s impossible”, there should be a comma between “Unfortunately” and “that’s”.
When Red says, “Sh*t, so it’s really no good? Isn’t there anything I can do?” the book cursor thing at the end of the dialogue flows out of the box.
When the carpenter says “Good sturdy ones ya hear?”, there should be a comma between “ones” and “ya”.
When he says “and I’ll fix it up for you”, there are 2 spaces between “for” and “you”. When he says “I’ll bet they took the tools there”, there are 2 spaces between “bet” and “they”. When he says “The place will be swarming with them too”, there are 2 spaces between “The” and “place”. When he says “if you die trying to fight off those slimes”, there are 2 spaces between “trying” and “to” (and “slimes” isn’t capitalized).
When he says “That forest will have the logs no doubt”, there should be a comma between “logs” and “no”. When he says “Shouldn’t be to hard to find what I need but, if you get lost come ask me”, “to hard” should be “too hard”, there should be a comma between “need” and “but”, and there should be a comma between “lost” and “come”. When he says “And be careful okay!” there should be a comma between “careful” and “okay”.
When he says “don’t want to find your corpse out there in the morning”, there are 2 spaces between “the” and “morning”.
When Red thinks to herself “And you’ll find my corpse if I don’t anyway”, there’s no period at the end.
79. In the “Main Quest” and “Side Quests” tutorials, you refer to NPC plural first as “NPCS”, then as “NPC’s”. Maybe doing “NPCs” or “NPC’s” universally would be better.
In the Main Quest tutorial, when it says “NPCS Marked with”, “Marked” shouldn’t be capitalized.
In the Side Quests tutorial, when it says “NPC’s marked with “?” meanwhile feature”, there should be commas before and after meanwhile. When it says “can still do “Heart” events however no content”, there should be a semicolon or a period between “events” and “however”. When it says “described with a discreet fade out occurring indeed”, there should be a comma between “described” and “with” (this comma is pretty important), and “indeed” should be “instead”.
80. In the Shops tutorial, when it says “helpful shops each specializing in”, there should be a comma between “shops” and “each”.
In the Alchemist tutorial, when it says “Learn enemy weakness’s”, “weakness’s” should be “weaknesses”.
81. In the second (and subsequent) dialogue with the carpenter, when he says “need three logs too remember”, there should be a comma between “too” and “remember”. When he says “That forest will have the logs no doubt”, there should be a comma between “logs” and “no”, and there are 2 spaces between “have” and “the”.
When he says “Shouldn’t be to hard”, “to hard” should be “too hard”.
82. In the Alchemist Talk dialogue, when he says “bring me the materials you find. You are”, there’s 2 spaces between “find.” and “You”. When he says “You are a hunter after all”, there should be a comma between “hunter” and “after”.
In the initial Alchemist Craft dialogue, when he says “A Hunter huh?”, there should be a comma between “Hunter” and “huh”. When he says “Well I certaintly”, there should be a comma between “Well” and “I”, and “certaintly” should be “certainly”. When he says “could make use of your services then”, there should be a comma between “services” and “then”.
When he says “services then. You kill things”, there’s 2 spaces between “You” and the period before it. When he says “salvage from them. And I can use”, there’s 2 spaces between “And” and the period before it.
Also, 2 small things of note. 1, in the initial Alchemist Craft dialogue, his title doesn’t show up at the top of the dialogue box (no little indicator that he’s “Alchemist”). Also, the whole initial dialogue repeats if I choose the “Nevermind” option then go back to “Craft” without completely exiting interaction with him.
83. For the “Alchemic Elixier” item, it seems like “elixier” is the German word for what is “elixir” in English, from what Google tells me? I don’t know if choosing “elixier” is intentional, so I’ll just mention it.
84. In the Alchemist Intel dialogue for Wyrens, when he says “Wyrens huh?” there should be a comma between “Wyrens” and “huh”. When he says “Nasty beasties these ones”, there should be a comma between “beasties” and “these”. When he says “The way I see it you’ve got”, there should be a comma between “it” and “you’ve”. When he says “two options really”, there should be a comma between “options” and “really”.
When he says “go straight for the suckers body”, “suckers” should be “sucker’s”. When he says “their mighty fast suckers”, “their” should be “they’re”.
When he says “fast suckers so if you ain’t”, there should be a comma between “suckers” and “so”. When he says “An’ if you got magic that”, there should be a comma between “magic” and “that”. When he says “That’s even better lass”, there should be a comma between “better” and “lass”.
85. In the Alchemist Intel dialogue for Undead Hounds, when he says “Undead Hounds is it?”, there should be a comma between “Hounds” and “is”. When he says “Heh, unnatural these ones”, there should be a comma between “unnatural” and “these”.
When he says “Pry the work of some Witch I’ll bet”, is “Pry” supposed to be “Probably”? Also, comma between “Witch” and “I’ll”. When he says “Spose we’re lucky it’s just dogs then ain’t we?”, “Spose” should be “S’pose”, and there should be a comma between “then” and “ain’t”.
When he says “put them down for good forget ‘bout the usual”, there should be a comma between “good” and “forget”.
86. In the Alchemist Intel dialogue for Shrooms, when he says “Worried what they might do to you huh?”, there should be a comma between “to” and “huh”. When he says “These are tricky ones ya know?”, there should be a comma between “ones” and “ya”.
When he says “you can’t bleed em out”, “em” should have an apostrophe before it (‘em), given how you write it elsewhere.
When he says “That pollen is poisonous as well so”, there should be a comma between “well” and “so”. When he says “If I were you I’d go for that”, there should be a comma between “you” and “I’d”. When he says “Those tentacles are a problem too though”, there should be a comma between “too” and “though”. When he says “Of course being a plant like thing”, there should be a comma between “course” and “being”. When he says “You’re a seed bed to them remember?”, there should be a comma between “them” and “remember”. When he says “Once they coat you in that gunk they’ll”, there should be a comma between “gunk” and “they’ll” (I think?).
87. In the Alchemist Intel dialogue for Imps, when he says “Imps eh?”, there should be a comma between “Imps” and “eh”. When he says “Creepy ones ain’t they?”, there should be a comma between “ones” and “ain’t”. When he says “Bit more reliable maybe but less effective than a good stab”, there should be commas before and after maybe.
88. In the Alchemist Intel dialogue for Golems, when he says “Plannin’ a trip to the Abandoned Mines are ya?”, there should be a comma between “Mines” and “are”. When he says “That bein’ said if you’re askin’ guess you’re plannin’ on doin’ jus’ that.”, there should be a comma between “said” and “if”, and a comma between “askin’” and “guess”.
When he says “Etheric particles condensed and compact”, I feel like it would be cleaner to make “condensed” and “compact” the same tense (either “condensed and compacted” or “condense and compact”).
When he says “Others that they’re part of nature”, there should be a comma between “Others” and “that”. When he says “Those bodies of theirs are tough and being made of rocks”, there should be a comma between “tough” and “and”. When he says “Oh ya an’ if you plan on goin’ minin’ for ore be careful”, there should be a comma between “ya” and “an’”, and “ore” and “be”.
- And, welp, Alchemist is where I stopped. I'll go through the rest of the merchant camp later, then look through the forest, and then finally maybe I can fulfill my yearning for the mines and fight Pinocchio!!!
Oh WOW. This was unexpected to say the least haha. First of all let me just say thank you for all of the finds. I super appreciate that. Now I haven't gone through it all so I might miss things that warrant some level of response. But since it seemed to be mostly grammar I figured I'd just fix it one thing at a time when I got to work and had nothing better to do. I will respond to some of your earlier points though while I can!
1. Yes! I'm glad someone found that haha. There will be quite a few similar gag endings in the full game where doing stupid shit will give you stupid results haha.
2. Ooooooh I was wondering what you meant by the SFX options haha. I ended up having to open up the game to take a look. Forgot that was even there haha. Yeah one of my plugins set that up but I clearly have never gone through to actually replace the default effects lol.
3. In regards to the voice volume, this can be adjusted from the options menu. Unfortunately, deployed games automatically have their volume set to specific levels and the default is just kinda bad. I'd recommend messing with it before starting or with the new update you can enter the options screen mid dialogue and get things to sound right there. I debated volume bumping all the voice lines to sound more "balanced" at the default settings but that would result in them being wildly overpowering. Ultimately it's largely just an RPG maker quirk but thankfully voice volume has its own slider, so you are free to set that as high as you need it and lower everything else until it sounds right to you. Just annoying that I can't really preconfigure that without personally making a save in the game before handing out.
4. Yeah this was an error with a lot of the mirrors as I mistakenly set them up wrong. I THOUGHT I fixed all of them before the PT went out but evidently, I forgot to test this one. I'll fix it for the next build.
5. Oh wow. That's an incredible find. I somehow never drew a sprite for her facing "up" for some reason. Whoops!
6. So what Scan does is it reveals an icon that is generally displayed bellow an enemy. On mouse hover you should be able to see the name associated with the icon or just visually figure out like "oh the fire icon means weak to fire." There's no actual text display or anything. These icons should also reveal themselves whenever you strike a weakness as well. I believe it worked when I was testing but I also know it's position isn't always very readable with the battle options and such on screen. But since it was last minute, I didn't get around to configuring it better.
7. I have never seen the issue you're describing with only part of the screen loading. If possible could you provide a screenshot? Is your performance playing well with frames as well? I'm really uncertain what is even going on with this one.
8. In regards to skipping, since this is handled by a plugin I am not sure I can shut if off at choices, but I will look into it.
I think that's all I have time for now but again I'll go through this more thoroughly and see if I can't solve things one at a time as I get the chance today. If I see anything that feels in a need of reply I may shoot you another one. But until then again, thank you SO much for all the feedback and finds. It's really super helpful!
1. My Red will just be FAFO all the time lmao, doing stupid stuff and earning equally stupid prizes. Don't open that basket? I'm opening it. Don't fight the miner robot? I'm throwing hands. Don't go into the graveyard? Hell yeah I'm going there right now.
2. Makes sense, some of those options completely kill the atmosphere of the game :P but hey they're funny.
3. Hmm, fair enough.
6. Ohhhh. I see. Yeah, now that I get what it's supposed to do, I see that it works. It was a bit confusing since it goes "There was no effect on [x]", and the battle UI covers up the weakness icons a bit (And, honestly, I had no idea those were supposed to be icons showing the weakness lol, I don't even know what I thought they were). Is there a way to have the weakness icons permanently showing rather than just popping up for a second when you attack/scan?
8. I see. Hopefully it's possible, but if not, that's alright too.
7. It's verrrrry weirdly specific. As far as I can tell, it only really happens if I lag the game to hell (To be specific, I do this by running Honkai Star Rail in the background lol), then try to move into another room, or exit the pause menu. It seems like moving your mouse outside of the Project Red window (why?????), going into menu, and autosave occurring, all fix it, so honestly, it's not really important, and it might be a quirk of how RPG Maker loads scenes, idk. I actually had to break out my phone to get images of it because if I try to use snipping tool it fixes itself LMAO.
Gotcha. And you're welcome, but, really, I should be thanking you for cooking up this fire game : )
1. haha you'l definitely get some fun prizes playing that way I would say!
2. Yeah I checked today and I can NOT remove the option. But I can control the options. I guess I'll just pick 2-3 from my paid for sounds and call it a day. Seems silly that I can't just pick one and not let the player mess with it but oh well.
7. That is fascinating. Never seen anything like that or had a similar report. I guess we'll just blame mihoyo for this one lol.
8. Having looked into the skip feature it doesn't seem like I can control the way it behaves unfortunately. I could always look into an alternate script but that might introduce other issues as well. We'll see if I can work something out.
Now having gone through just about everything you listed I'll add a few more thoughts.
1. The constant mention of odd spacing confused me as it wasn't present in a lot of the code. I noticed you mentioned it showing up a lot where I inserted line breaks and finally realized culprit. I had a word wrap setting enabled that I don't ever recall turning on. So that should mass fix a lot of those at least.
2. I knew my keyboard was massively broken but I didn't realize my comma key was included in that. I only noticed about a third into your reports that often even when pressing it with my index finger, no comma would appear. Now a good number of your reports were just grammar stupidity issues on my part. But wow I can't imagine how often I just left one out due to not noticing the key failed.
3. About the usage of "pry." You aren't the first to call attention to it. It appears to be FAR MORE specific slang then I realized since it's just pretty normal in my region. I've swapped it to Prolly to hopefully be more clear here without losing the Alchemists speech pattern.
4. And lastly I wanted to comment on the Fable comparison by simply saying....I've never owned an Xbox nor did I own a windows PC until a few months ago so...I've never played any of those games haha. You're making me curious with how similar it actually was now haha.
Once again, thank you so much for your hard work! I think you've earned yourself a playtester credit just for how thorough this has been. I really can't thank you enough!
← Return to demo
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I am gonna keep it quick, i love the new updates the game got. Its getting better and better. Thanks man (I've been looking for the flower stimulant in every possible corner, idk what im missing(would be amazing if someone can tell me where to find it or a hint))
Happy to hear it! The flower stimulant is unfortunately inaccessible in the current demo build. Though it will return to the game with the first early access build later this month.
<3
Uh...sorry sir, did you not intend to add a map? I guess I'm too stupid and timid that I can't find the gramma's house...I've been playing for hours but still can't find it...or is it just not in the demo version? Anyway I love your game, it scares me so much but also horn-y at the same time, but I love it, lol♡
I want naked red capable of combating without restrictions :) and a very lewd outfits too!
You should add a guide on how each system works, like the 18+ system and the card system in game via a book item or something. Also opening chest should have a way to have guarantee opens via skill rather than just pure luck.
im basically stucked lol, it wont let me fight the slime king due to the "failed to load Red%20Huuuh%3F". But hey, i really really love the game and im looking forward to see anymore updates in the future :)
The experience i've got in this game is incredible ngl. Although this is a demo, the game looks very promising, its sad to see that there are barely any people know about this game, tho, there are still some glitches that are lowkey annoying, but i think you knew this before ( the failed to load stuff ). Here are things that i would recommend adding/changing:
- Make it so that when her clothes got ripped by monsters or attacks, she can't go into the camp fire place cuz when you have your "Main outfit" on, she still can get in the area ( this somehow does not occur when the theif steals her clothes )
- Make it so that when her clothes got ripped, it will change some of the sprite arts too
And i've encountered the error that even when i got back the clothes from the witch, the game still didn't let me get into the campfire
I feel like im yapping way too much over here so im gonna stfu and go to horny jail. Looking forward to further update! ( and please don't die nor abandon the game, i love you )
when can we buy the full version without subscribing to a paetreon? Some of us itch users don't bother with demos. i tried this one, its interesting, but id like all the bells and whistles and full content, thanks for the demo, hope to see a full version or at least a version other than a demo I can pay for if anything> thank you!
I just want to clarify that there is no full version of Project Red anywhere. Though I am considering forms of early access for the sake of play testing.
As for the question of "when," a devlog will be coming out before the month's end with a more detailed answer. I have a date in mind, though it's not something I've fully committed to yet. What I can say for sure is that the game will be completed sooner, rather than later. I would be shocked if it took longer than 4 months for the game to fully launch.
I appreciate the interest and support!
Thanks for clarifying, it's a great project and clever, hope to see an available paid version option for itch users, that way you can have full support for more work in the future, and a little extra for those who purchase here! Thank you DannyPhoenix!
Finally got some free time, so I am back with another round of too many grammar complaints! (And some glitch I noticed in chapter 2, you can just scroll to the bottom for that one kek)
Ahem
Chapter 1: Prologue - The Girl in the Red Hood
1. “For that matter you don’t even hear a sound either”, should have a comma between matter and you (maybe there should also be a comma between sound and either? Not sure about that one)
Choice: Look out the Window
2. “Gazing out at the school grounds though”, should have a comma between grounds and though
Choice: Examine the Classroom
3. “All of the desks, save for your own are empty”, should have a comma between own and are
Choice: Exit the Classroom
4. “it stand out. It’s almost deafening.” There are 2 spaces between “out.” and “It’s”
5. Just my personal opinion, “You begin to be filled with an eerie sense of foreboding” feels awkward, at least to me. “begin to be” just sounds rather … meandering? Iunno. Imo, “You’re slowly filled with” sounds better.
Choice: Examine the other (why’s other not capitalized?) Rooms
6. “Carefully you peak into the room across the hall”, should have a comma between carefully and you, and “peak” should be “peek”
7. “What’s more you realize”, should have a comma between more and you
8. “They lack in that feeling that these spaces have ever been ‘lived in’ ” It’s technically correct, I think, but it is kinda awkward. “They’re lacking in” is clearer for the reader.
9. The sentence right after, “And perhaps, even worse.” I … don’t quite get what this is referring to?
Choice: Head for the Front Doors
10. “as if this place was a snap shot”, there shouldn’t be a space between snap and shot
11. “It felt so … dream like”, there shouldn’t be a space between dream and like
Choice: Look for a phone (why’s phone not capitalized?)
12. “At this point you we’re pretty much out of options”, there should be a comma between point and you, and “we’re” should be “were”
13. “But of course, the faculty office”, there should be a comma between but and of (not 100% certain on this one)
14. “If you knew this would have happened you”, there should be a comma between happened and you
15. “No use complaining now though”, there should be a comma between now and though
16. “drag your feet back up the stairs and head for the nearest class room”, there shouldn’t be a space between class and room
17. “Atop the teachers desk is an outdated”, “teachers” should be “teacher’s”
18. “What the f!ck man”, there should probably be a comma between f!ck and man, but, honestly, I think no comma works better to convey how ticked off Red is lol.
19. “You can’t explain it but, it feels safe”, there should be a comma between the first it and the but
20. “It did’t make any sense.” “did’t” should be “didn’t”
21. “Confused you look around but there is”, there should be a comma between confused and you, and a comma between around and but
22. “Not you but, another room.” there should be a comma between you and but, instead of the comma between but and another
23. “Instead your hand moves through it.” there should be a comma between instead and your
Choice: Yes (to “shall we play a game”)
Choice: Yes (to the conditions)
24. “We’re ready to begin then!”, there should be a comma between begin and then
25. “Though her walk is not pointless”, given the context, there should be a comma between though and her, for the seemingly intended implication of “However, her walk is not pointless” rather than “Despite the fact that her walk is not pointless”.
Alright, let’s rewind a bit. Choice: No (to the conditions)
26. “This is just a silly game after all”, there should be a comma between game and after
Rewind just a bit further …
Choice: No (to “shall we play a game”)
Choice: Okay, I’ll play …
Nothing of note here.
Choice: I want to leave
Oh lmao that’s an ending.
Anyways, nothing of note here either.
Ok, let’s rewind to the front doors.
Choice: Find a window you can open (what happened to the capitalization)
27. “The first floor windows aren’t exactly ones you can open, so you ascend the stairs back to the first floor” You … start at the first floor, and go up the stairs, to the first floor? That doesn’t sound right.
28. “try to lift it open, but, it doesn’t budge” The comma between but and it is unnecessary.
29. “like the door, there doesn’t appear to be anyway to do so”, “anyway” should be “any way”
Rewind back to the doors …
Choice: Try to force the door open (no capitalization here either, ok I guess)
30. “And strangely there’s no actual latch”, there should be a comma between “and” and “strangely”, and “strangely” and “there’s”
Choice: Look for a different way (no capitalization, why is Front Doors capitalized?)
31. “think about it for a moment but, it’s really not worth the trouble”, there should be a comma between moment and but, instead of the comma between but and it’s
Nothing else of note, rewind back.
Choice: Try to smash the window (something something capitalization)
Choice: Smash the window (...)
32. “Overcome by fear you struggle with the door”, there should be a comma between fear and you
33. “In a panic you resume your efforts”, there should be a comma between panic and you
34. “you smash the window as hard as you can and it finally gives way”, there should be a comma between “can” and “and”
35. “Quickly you force your arm through the opening as jagged blades”, there should be a comma between quickly and you, and a comma between opening and as
Death. Rewind.
Choice: Find a place to hide (capitalization something something)
36. “Feeling like you had no other options you dart”, there should be a comma between options and you
37. “race past the series of identical rooms you make a choice”, there should be a comma between rooms and you
38. “making sure that whatever it is, isn’t close enough to see where you are, and once you’re, certain you head into”, there should be a comma between certain and you, instead of the comma between you’re and certain. Also, I don’t think the comma between “is” and “isn’t” is necessary.
Choice: Hide under the teachers desk (“teachers” should be “teacher’s”)
39. “Carefully you force yourself under the teachers desk”, there should be a comma between carefully and you, and “teachers” should be “teacher’s”
40. “Your heart beat grows faster”, there shouldn’t be a space between heart and beat
41. “a loud sound pierces your ear drums”, there shouldn’t be a space between ear and drums
42. “Blood pours out of you and the next thing”, there should be a comma between “you” and “and”
43. “the next thing you know your torso collapses”, there should be a comma between know and your
44. “The last thing you hear, is a piercing voice”, the comma between is and hear is unnecessary
Death. Rewind.
Choice: Hide in the supply closet
45. “Quietly you open the supply closet”, there should be a comma between quietly and you
46. “But worst case scenario you might be able”, there should be a comma between but and worst, and a comma between scenario and you. Also, worst case should be worst-case.
47. “But against your wishes, the door”, there should be a comma between but and against
48. “Her bare feet take methodical, slow steps toward you”, early line break after steps
49. “She heads to the teachers desk”, “teachers” should be “teacher’s”
50. “At last you exit from the supply closet”, there should be a comma between last and you
51. “You can make out small footprints where your pursuer once stood but”, there should be a comma between stood and but
52. “Some of the desks as well have begun to rust and decay.” Would be better to say “Some of the desks have begun to rust and decay as well.” instead
53. “With no real options left you decide to head up stairs”, there should be a comma between options and left, and there shouldn’t be a space between up and stairs.
54. “As you ascend the staircase though”, there should be a comma between staircase and though
55. As mentioned before, “You can’t explain it but, it feels safe”, there should be a comma between the first it and the but
Alright, that’s all, time to rewind.
Going back all the way to the front doors …
Choice: Run up the stairs
56. “Feeling like you had no other options you dart toward the staircase”, there should be a comma between options and you
57. “You don’t know, but still you run”, I think there should be a comma between still and you
58. “And as you reach the top floor you hear something”, there should be a comma between floor and you
59. “Summoning your remaining strength you sprint”, there should be a comma between strength and you
60. “The music where was it?” there should be a comma between music and where
61. “That’s it the music is from here?” there should be a comma between it and the
62. “Instead your hand moves through it.” Already mentioned this, but there should be a comma between instead and your
Ok, rewinding all the way back to the start, now … right after exiting the classroom.
Choice: Call out into the silence
Choice: Hide in a Classroom (no seriously I don’t get the capitalization rules)
63. “Carefully, you force yourself under the teachers desk”, “teachers” should be “teacher’s”. Funny, this isn’t the same sentence as before, it has a comma as it should.
64. “Your heart beat grows faster”, repeating again, just to be safe, there shouldn’t be a space between heart and beat
65. “At last you exit from under the desk”, there should be a comma between last and you
Repeated stuff again
66. “You can make out small footprints where your pursuer once stood but”, there should be a comma between stood and but
67. “Some of the desks as well have begun to rust and decay.” Would be better to say “Some of the desks have begun to rust and decay as well.” instead
Ok new stuff
Choice: Sneak to the Front Doors
Choice: Try to force the Door open
68. “Overcome by fear you struggle with the door”, there should be a comma between fear and you (repeat)
69. “and as you do her scythe pierces your chest”, I think there should be a comma between do and her
70. “Why am I strruggling to breathe?” “strruggling” should be “struggling”
Death, rewind.
Choice: Find a place to hide
71. “Feeling like you had no other options you dart toward the staircase”, there should be a comma between options and you (repeat)
72. “As you race past the series of identical rooms you make a choice”, there should be a comma between rooms and you
73. “Once inside you force your body to contort”, there should be a comma between inside and you
74. “From this position you can see slightly”, there should be a comma between position and you
75. “But worst case scenario you might be able”, there should be a comma between but and worst, and a comma between scenario and you. Also, worst case should be worst-case.
76. “But against your wishes, the door”, there should be a comma between but and against
77. “She heads to the teachers desk”, “teachers” should be “teacher’s”
78. “Your heart which was pounding all this time now stops”, there should be a comma between heart and which, and a comma between time and now
79. “The sensation nearly causes you to vomit But you can’t.” There should be a period between vomit and but.
Death, rewind.
Choice: Run up the stairs
All the same issues I mentioned earlier for the run up the stairs path after trying to smash the front door window. Seems identical, as far as I can tell, but idk if you have it coded as different lines.
Rewind back to after calling out and hiding in the classroom.
Choice: Head to the Upper Floors
80. “You decide to head up stairs”, there shouldn’t be a space between up and stairs.
81. “As you ascend the staircase though”, there should be a comma between staircase and though
Some more repeat errors now.
82. “Confused you look around but there is”, there should be a comma between confused and you, and a comma between around and but
83. “Not you but, another room.” there should be a comma between you and but, instead of the comma between but and another
84. “Instead your hand moves through it.” there should be a comma between instead and your
Alright, rewind all the way back to after calling out.
Choice: Run for the Front Doors
No errors until the subchoices.
As far as I can tell, the subchoices (Try to force the Door open, Find a place to hide, Run up the stairs) and errors within those paths are all identical to the subchoices in the Sneak to the Front Doors path.
Aaand, done, I think. Hooooh.
Chapter 2: The Witch and the Wolf that Howls my Name
85. Pressing the alt button seems to bring up some weird empty menu? See the image below.
Ok, anyways, the actual menu!
Soul: Liar. How very on the nose, lol.
Ooh, Datalog. That’s new. Bestiary and CG gallery, let’s go!! And a tutorials section, cool, nice QoL.
86. If I go into tutorials, into tip #4, and exit- oooooh the game explodes. “Failed to load img/pictures/Actor1_2.png”, uh, oops?
Push and Pull tutorial.
87. “To Push a movable oject" “To Pull a movable oject" “oject” should be “object”
Right, that's all I got for now.
Appreciate these as always! I'll make the time to go through it all soon.
Hey Danny I've found a glitch, in the beach I fell into the water while open the menu, after closing the menu I couldn't move the character, no jumping, no arrows, anything, then I tried to use granda's basket to respawn but even after that I couldn't move.
But it's a nice update, I like it
Oof that's a bad one. Unfortunately I don't think there will be anything I can do about that. Pausing in rpgmaker is pretty infamous for being able to break events. I'll look into it though and see if I can maybe figure something out.
Hello, I've been enjoying the game plenty though with fair bit of bugs but it was great nontheless. I wanted to ask since I got confused, back when I played some other version I was able to walk into sewers fight the weird guys with masks but newest demo I downloaded says thank you for played just after finishing building a bridge. Did I do something wrong? I'm not sure which demo I downloaded since it doesnt have a version in folders/zip name
Nothing wrong at all! Older builds lacked the games first 2 chapters and so I compensated by extending the demo to chapter 5. With chapter 1 and 2 now fully featured I scaled back to the originally planned demo ending. Sorry for the confusion!
Got it got it thanks for the quick answer! I love the reworked mini games like mining and such, same with ui and generally game feels smoother. Can't wait till I can get scared again in the scarecrow house once it's added back to beta or release who knows. Quite frankly I've liked this game quite a bit ago but never checked if it's abandoned and to be honest I think it's relatively hard to find your game because of like projekt red as a company and stuff so I had to retrace in some other website that showed your game, then search on web creators name and now I'm here. I know it's kind of design due to the theme going on but just wanted to point that out, kind of made me realize how hard it is for some indie games to be noticed. Goodluck <
Yeah it's a bit mildly frustrating that search engines will overwrite "project red" with "cd projekt red" despite the spelling being different and what not, but oh well, it's really just on me for not picking a better name haha. Glad you were able to find it again regardless, and of course that you're still enjoying it!
Is there a way to restore clothes durability without items? It's very expensive otherwise.
Also, dying in the mines I think softlocks.
Also, I can't see the Mend skill after buying it.
Also the magic items don't cause the magic to appear in the fights.
Hmm, I'm not sure I'm understanding some of the issues you've reported here.
1. In regards to durability, Mend is MEANT to be an alternative to spending gold. Of course you appear to have an issue with that skill but I'll get back to that. Sewing items and gold can both be found in chests and crates. And of course gold can be made via side quests, lewd events and even selling items. There should be plenty of gold to go around to buy various things as you need them.
2. I see the issue here. The Goddess Statue in the lower levels of the mines is what is broken. Interacting with that will give you an incorrect respawn point. I swore I fixed this previously but I'll make sure this fix is reflected in the update this weekend.
3. Now I tried with multiple save files, and different goddess statues, but no matter what I did, Mend always displayed and functioned properly. So I unfortunately have no idea what's going on with this one. At least, it wasn't something that I was able to reproduce. So if you have any more details you'd think would help here maybe I can figure out what happened.
4. As for the magic items I'm not entirely sure I follow what you mean here either. I thought magic items might have meant the throwing dagger or dragons breath but both showed their animations for me. I then tried MP restoring items which also worked fine. So what exactly did you mean with this last point?
I could just be not knowing where mend is located. I'm checking through my entire usable skills list, and it doesn't appear. Is it somewhere specifically?
When I equip the rings (which are meant to allow specific spells), they also don't appear on the skills list.
That's pretty much it.
Ah okay, I think I understand what's happening now. Are you channeling the Lost One soul as your primary? That soul has no magical prowess. So you can't use any magic while using it. If you equip the Fool or the Sun, you should be able to find and use magical abilities in general.
...ooooh!
I see! I get it now. I ended up bringing total Mana to >10, so I thought it wouldn't be magically inept, but I get it.
Is it possible to add this warning in red text in that soul's description?
choosing level up here sets memory fragments to 0
Oh wow, looks like her level up commands were SUPER outdated. Don't know how I missed that, but I'll get it fixed up. I'm impressed it didn't give you a hard crash to be honest haha.
in the new demo, it says i unlocked a new skill tier in the halls of memories, but im unable to see that or find where it is
Any plans to make a Android/iOS version?
I downloaded the playable teaser Version of the game, tried running it on emulators like joiplay, it doesn't open. The 1.81ver runs tho, but it's outdated.
Currently I haven't looked into the extra steps required by that. Though I'm fairly certain that some mini game updates will likely make mobile ports impossible unfortunately.
Hmm, I was hoping to gather all my thoughts together and drop them all in one mega comment, but, hooh, school is probably going to gank me soon, so, I thought, what the hell might as well put what I have so far.
Unimportant comments:
1. BAHAHAHA OH MY GOD THERE’S A BASKET SUICIDE ENDING NOW THIS IS PEAK, welp I have to play the game while actually considering resource management now.
2. Also bro the sfx options are actually killing me lmao they’re so silly
3. Red in the pause menu looks like someone killed her dog or something, like damn girl what happened.
Anyways, so, some bugs I've seen in the gameplay, or just, minorly irritating things that I want to report lol. (Everything I say from here out is applying to the playable teaser. Or, rather, “Payable” teaser :P)
1. This is my first time playing with sound, so idk if this is an issue with the demo as well, but voice lines seem incredibly quiet in comparison to the rest of the game's sounds.
2. I entered the witch's house mirror, exited, then tried to go back into the mirror, but it doesn't work after leaving it. Even after unlocking the rest spot mirror, it doesn’t work.
3. The Forgotten’s sprite ninja vanishes when I talk to her from behind her.
4. Is Red supposed to have the press B phase shift that Alice has? Ah, I'm late to the chase, this has already been mentioned. Well, it can go through the locked mine gate … yeah she probably should not have this lol.
5. Why doesn’t Scan work? Is Red stupid? Lol. Actually though, I spammed Scan on the imp and slimes and it doesn't seem to do anything?
6. I have no idea when, but at some point between the Rest Spot and returning to the mirror world through the Merchant Village mirror, my memory fragments suddenly up and vanished, and I didn’t die to the Imp. It probably has something to do with how I spam reloads a lot? Idk what happened, honestly.
7. Sometimes, only, like, some of the center of the screen visually loads, and the rest just doesn’t? I have no idea why, exactly, sorry. Alt tabbing and going into menu seems to fix it. I only really noticed it in the mirror place.
8. The skip button not turning off after a dialogue choice is kind of a bruh moment. I speedrun to the option I didn't pick last time and then speedrun right past the new dialogue. The log does exist, but it's a lil irritating.
9. Speaking of things that are a lil irritating, is there a way to make it so that you can exit the prayer screen by just pressing x or escape? I always forget that you have to try to learn a skill to get access to the exit button.
- Aaaaand now for the main body of this comment! Prepare for a monstrous amount of grammar complaints and other small nitpicks, now that I'm going through everything again I'm locked in on this. And when I say monstrous, I mean it lol. This will be LONG.
- If a human can embody "nerd emoji" "pointing hand", that's me right now.
1. In the properties tab, Red's curse is said to be Partial Ressurection, which seems to be a misspelling of Partial Resurrection.
2. In Bestiary Vol. 1, when it says "In particular you're drawn to passages detailing Slime", there should be a comma between "particular" and "you're".
Also, when it says “Slime’s are often found in the wild areas of Wonderland”, “Slime’s” should be “slimes”. When it says “they breed an an exceptional pace”, the first “an” should be “at”.
When it says “However when in large numbers”, there should be a comma between “However” and “when”.
“Well those are another story entirely” is a bit of a confusing way to word things, since it’s a bit unclear if ‘those’ includes when slimes are in large numbers; “Well, those cases” is more clear.
In “Their bodies are surprisingly resiliant when matured”, “resiliant” should be spelled as “resilient”.
When it says “Fortunately these spores” and “Though they can cause”, there should be a comma between “Fortunately” and “these”, and a comma between “Though” and “they”.
There seems to be 2 spaces between “poisoning.” and “It’s”? (Hmm, looking into this 2 spaces thing more, it
With “they have a number of exploitative weaknesses”, “exploitable” seems like it would fit better than “exploitative”.
When it says “can severely cripple it’s tentacles”, “it’s” should be “its”.
When it says “They don’t often travel in packs but”, there should be a comma between “packs” and “but”.
When it says “On the bright side however”, there should be a comma between “side” and “however”.
With “You will be covered in spores and left beaten, making you easy prey for other creatures though, so it’s not much of a blessing”, it seems like the sentence would flow better if “though” was moved to the start, giving “Though, you will be covered in spores and left beaten [...]”.
When it says “Still if you can manage to survive, there are certaintly worse fates”, there should be a comma between “Still” and “if”, and “certaintly” should be “certainly”.
3. For the bookcase inspection dialogue for the bookcase in the room Red wakes up with, to the left of the bookcase with the Bestiary, when it says “books about magic and creatures”, there seems to be 2 spaces between “and” and “creatures”.
For the book titles, “Werewolves of legend”, legend isn’t capitalized, and “BDSM and other kinks”, other isn’t capitalized. I assume they should be, given that “Vessels and Souls” is all capitalized.
For Werewolves of Legend, when it says “perhaps the most crucial of weakness”, “weakness” should be “weaknesses”. “The inability for them to cross over bodies of water” is a somewhat unnaturally long way to word it, “their inability to cross bodies of water” is a more concise way to convey the same point.
For The Art of Necromancy, “you can’t stomach to read any more of this” is a bit of a grammatically odd way to put it, I feel like “you can’t stomach reading any more of this” or “you can’t stomach reading more of this” would be cleaner.
For BDSM and Other Kinks, hey wait a second where’s the text. Lol.
4. For the witch hat inspection dialogue, when it says “a hat that a Witch would wear. Great” there seems to be a whole tab between “Great” and the period before it, instead of just a space
5. For the witch letter inspection dialogue, when it says “I left you a present downstairs. I’ll”, there seems to be 2 spaces between “I’ll” and the period before it.
6. With the door inspection dialogue in the hallway of the witch's house, there seems to be 2 spaces between "However" and the period before it. There also seems to be 2 spaces between "or" and "hinges". Also, there should be a comma after "However".
7. With the moving broom inspection dialogue, there seems to be 2 spaces between “I’m” and “ready”.
8. In the Objects and Environment tutorial when you first enter the room in the witch's house with the mirror, Environment before the colon is misspelled as Enviornment. Also, in "Interact with these spots", there seems to be 2 spaces between "Interact" and "with".
9. In the bookshelf inspection dialogue in the same room, it says "the girls mother stitched it back together", girls should be girl's.
10. In the book tower inspection dialogue in the same room, with it saying "Was there simply no place for them, or was the owner in the midst of research you wonder?" It's kind of an awkward way to word it, and if you shift "you wonder" to be at the start, to give "You wonder, was there simply no place for them, or was the owner in the midst of research?", it would be more grammatically correct.
11. In the cup of tea inspection dialogue in the same room, when it says “A cup of tea is half full. It seems” there’s 2 spaces between “It” and the period before it.
12. The first time you interact with the witch's house mirror, when it says "It doesn't seem to", there are 2 spaces between "It" and the period before that word.
13. In the forgotten and red's first conversation, when the forgotten says "I will restore it's memory" and Red asks "restore it's memory?" it's should be its.
Also, Red seems to say in her voiceline "restore a memory" instead of "restore its memory".
14. In the forgotten's lines for About Relics, when she says "One full of happiness? Or one full of saddnes?", "sadness" is misspelled as "saddnes", and when she says "That inate power tends to attract powerful beasts," "innate" is misspelled as "inate".
15. In the forgotten's lines for What is this place?, when she says "And your accomplishments. They are all preserved here." It seems like there's 2 spaces between They and the period after accomplishments?
16. In the forgotten's lines for About Memory Crystals, it seems like when she says "I will gladly watch your memories to improve my understanding", there are 2 spaces between "my" and "understanding"?
17. In the forgotten's lines for About Lust, when she says "if there's items or skills that peak your interest", the proper word is pique, not peak.
18. In the relics tutorial, when it says "they are often guarded by a hoarde of monsters or a rare powerful monster", it should either be hoard (though, probably not what you mean) or horde of monsters. Also, when it says "Claim your relic and being it to the top left room to view it's memory", it should be its, not it's.
19. In the Statue of Eros tutorial, with "specialize in immobilizing enemies", there's 2 spaces between in and immobilizing.
20. In the SP tutorial, there should be a comma before "or SP", and after "making choices", also I think "generates" should be "generate", memory unsure on this one though.
21. In the prayer to Eros scene, "Red kneeled in front of the statue of the Lust Goddes", Goddes should be Goddess. Also, I think there are 2 spaces between "And" and the period after "Maiden". Also also, "like a lovers embrace", lovers should be lover's.
22. When going to the Witch's House using the mirror, it says "You can see the witches house reflected in the mirror" instead of "witch's house".
23. Initial encounter with the witch, "Outside of the myserious house", myserious should be mysterious.
With "not what one would normally expect of a Witch", there's 2 spaces between "would" and "normally".
"welcome back to the land of the living Red", there should be a comma between living and Red.
"You have ... unfinished business after all", there should be a comma between business and after.
In the log, after choosing "Nod", the next 2 lines clip out of the log box.
"I won't make them too hard I promise", there should be a comma between hard and I.
With how the line is said, I don't think there should be a comma in "All you have to do, is make it to the other side of the Forest" but that's subjective I guess.
"you're no longer in the world that you're used to", 2 spaces between "no" and "longer".
"Welcome to Wonderland Red", there should be a comma before Red.
"This is just a ... precaution so to speak", should be a comma between precaution and so.
"Only if you can't complete your task dear!", should be a comma between task and dear.
"the spell will wear off", 2 spaces between "will" and "wear", and with "once that sun rises", 2 spaces between "sun" and "rises".
"But see that's where that basket comes into play", should have a comma between see and that's.
"Once opened it'll cast a new spell on you", should have a comma between opened and it'll.
With "keeping you alive and well", there's 2 spaces between "alive" and "and".
Then again with "I don't get it", with 2 spaces between "get" and "it", and "what's stopping me from just opening this basket right here and now", with 2 spaces between "right" and "here".
Also, in "what's stopping me from just opening this basket right here and now", in the voiceline, I think Red says "the basket" instead of "this basket"?
"There's no cheating Red", should have a comma between cheating and Red, also the comma actually kinda matters here.
"anyone other than Grandma", 2 spaces between "than" and "Grandma", and "don't go trying anything stupid", 2 spaces between "go" and "trying". Also, there's 2 spaces between "So" and the period after "it".
When Red says "No point ignoring you and risking dying again", it seems like the voiceline says "if I'll just end up dying again" instead of "and risking dying again".
Also, spacing error returns for "no point ignoring you" with 2 spaces between "point" and "ignoring". Also also, there's 2 spaces after "Haaah", 2 spaces between "I'll" and the period after "it", and 2 spaces after "task".
With "you can use this Pocket Watch to keep track of the time", there are 2 spaces after "time".
"I've given you some gifts to help make your journey easier", there are 2 spaces after "your".
With "try not to wander off the marked path would you", 2 spaces between "path" and "would", "so the monsters in there", 2 spaces before "so", and "I doubt you'd survive", 2 spaces between "doubt" and "you'd".
With "but there'll come a point", 2 spaces between "but" and "there'll", "no choice but to do as", 2 spaces between "do" and "as", "win them over to your side", 2 spaces between "them" and "over". Also, there are two spaces between "So" and the period after "they say".
"One last thing before you head off dear", should have a comma between off and dear.
"inform them of your situation, or your destination", there are two spaces before destination.
"If it means I can get back at that f+cking Wolf, then all the better", 2 spaces between all and the.
24. In the time tutorial, in "Time however does not move on it's own", there should be a comma before and after however, and it's should be its. "Instead it moves as you progress", should have a comma between instead and it. "forge experiences and bonds with those you encounter", 2 spaces between "with" and "those".
25. In the dialogue “About Grandma” with the witch, when she says “Be sure to stay on the path Red”, there should be a comma between “path” and “Red”.
26. In the dialogue “About the Wolf” with the witch, when she says “Your potential for power is nearly limitless Red”, there should be a comma between “limitless” and “Red”. Also, when she says “You’re a special girl after all”, there should be a comma between “girl” and “after”.
27. In the dialogue “About Time” with the witch, when she says “once the sunrises”, there should be a space between “sun” and “rises”. Also, when she says “your life will be forfeit, that is of course”, there should be a period between “forfeit” and “that”, rather than a comma, and there should be a comma between “is” and “of”.
28. In the "Special Delivery" quest description, "deilver the Basket before sunrise", "deilver" seems to be a misspelling of "deliver". Also, "a Basket to a person known as Grandma", there seems to be 2 spaces between "Grandma" and "as", and "outskirts of the forest", there seems to be 2 spaces between "the" and "forest". "If I'm unable to do this before Sunrise (8AM) then I guess I just die again", there seems to be 2 spaces between "If" and the period before it, and 2 spaces between "(8AM)" and "then".
29. In the Basket suicide ending text (LMAO), “Of all the ways that Red could die on her journey to Grandma this”, should have a comma between “Grandma” and “this”.
30. In the dialogue for sticking your hand in a tree, when it says “You feel around blindly for a moment. The sensation of the unkown”, there are 2 (maybe more?) spaces between “The” and the period before it, and “unkown” should be “unknown”.
31. In the Monument inspection dialogue, when Red says it’s “not exactly on brand with the rest of the witchy vibe”, there are 2 spaces between “of” and “the”.
32. For the interaction with the sparkly mana water outside the witch’s house, when it says “Red’s Mana was recharged”, there’s no period at the end.
- Ack, character limit. Gotta split this in half.
Hit the character limit, wooooo! Anyways, to continue-
33. In the witch’s dialogue to the player, when she says “It would be in both of our best interests”, it seems like the voiceline says “both our best interests”, cutting out “of”? Also, when she says “Now run along. She needs you.” there are 2 spaces between “She” and the period before it.
34. In the soul of the Fool awakening dialogue, for “jack of all trades”, there are 2 spaces between “jack” and “of”, and with “comes and goes with the Wind”, there are 2 spaces between “comes” and “and”.
35. In the Arcana Souls tutorial, when it says “Red will awaken or inherit a multitude of Souls”, there are 2 spaces between “or” and “inherit”.
36. In the movement tutorial, when it says “Dashing meanwhile allows Red”, there should be a comma between “Dashing” and “meanwhile”, and a comma between “meanwhile” and “allows”.
37. In the Equipment tutorial, when it says “Different Weapons types can be Equipped”, “Weapons” should be “Weapon”; alternatively, you could put “types of Weapons” to replace “Weapons types”. When it says “Armors meanwhile can”, there should be commas before and after meanwhile.
38. In the Pocket Watch description, when it says “it allows Red to keep track of her remaining time.”, there are 2 spaces between “track” and “of”.
39. In Red’s dialogue upon encountering the first slime, when she says “Even so you’re in the way little guy”, there should be a comma between “so” and “you’re”, and a comma between “way” and “little”. Also, the voiceline goes “Stop- it’s so cute, damn it!” rather than the written “Hey! Stop being cute damn it!”.
For the Stomp on the Slime choice: “Sorry but, you’re in the way”, should have a comma between “Sorry” and “but”.
For the Pet the Slime choice: “Hey that actually worked”, should have a comma between “Hey” and “that”, and “you’re not so bad little guy”, should have a comma between “bad” and “little”.
For the Jump over the Slime choice: “Fine I’ll go around you”, should have a comma between “Fine” and “I’ll”. Also, the spoken line seems to be “Fine, I’ll just go around you” rather than “Fine I’ll go around you”.
40. In the Choice Cards tutorial, when it says “Periodically as you play the game”, there should be a comma between “Periodically” and “as”. Also, when it says “three major Goddess’s”, “Goddess’s” should be “Goddesses”. When it says “However there are no”, there should be a comma between “However” and “there”.
41. In the Warm Worm description, when it says “found in Wonderland. Can be used as bait” there are 2 spaces between “Can” and the period before it.
42. In the Talk act option to Slimes, when Red says “don’t look at me like that. Damn it”, there are 2 spaces between “Damn” and the period before it. (I think?)
43. In the Pet the Slime act option to Slimes, when it says “The Slime’s were overcome with joy”, it should be “Slimes” instead of “Slime’s”.
44. Escape dialogue comments “it was unable to escape” about Red failing to escape. Is Red an it now? Lol
45. In the Reversal of Fate tutorial, when it says “If however, you draw a Death card”, there should be a comma between “if” and “however”.
46. In the description of the Slash skill, when it says “damage to all enemies. Low chance to”, there seems to be 2 spaces between “Low” and the period before it.
47. In the Ambush tutorial, when it says “Trigger Ambushes to gain the upperhand”, there should be a space between “upper” and “hand”.
48. In the Weakness tutorial, when it says “effectively give you two actions”, “give” should be “giving”.
49. In the Immunity/Absorbtion/Reflect/Counter tutorial, when it says “above states however will cause the turn to end”, there should be a comma before and after “however”. Also, “Absorbtion” should be spelled as “Absorption”.
50. In the Miss tutorial, when it says “limit your enemies options”, there should be an apostrophe after enemies (enemies’).
51. In the Locked Chests tutorial, when it says “locked chests as yu explore”, “yu” should be “you”. When it says “However you must pass”, there should be a comma between “However” and “you”. When it says “Incorrectly however and you’ll lose”, there should be “Guess” before “incorrectly”, and commas before and after “however”.
52. Oh hey, that chest had a cool thing in it. So, weirdly enough, when obtained, “Dragon’s Breath” is incorrectly put as “Dragons Breath”. Also, in the item description, it says “A dragons flames”, it should be “dragon’s” rather than “dragons”.
53. In the first Rest Area dialogue, when approaching the broken statue, when it says “Then as if on instinct”, there should be a comma between “Then” and “as”.
54. In the subsequent Prayer tutorial, when it says “special skills bestowed by Unknown Goddess”, there should be a “the” between “by” and “Unknown”. When it says “The skills found here cover a wide range of useful abilities from”, there should be a comma between “abilities” and “from”. When it says “invaluable for efficiently dealing”, there are 2 spaces between “efficiently” and “dealing”.
55. As mentioned earlier with the Eros statue, in the SP tutorial, there should be a comma before "or SP", and after "making choices", also I think "generates" should be "generate", memory unsure on this one though.
56. In the Level Up tutorial, when it says “However the primary way to increase your stats”, there should be a comma between “However” and “the”.
57. In the Life after Death tutorial, when it says “Red’s memories will be used”, there seems to be 2 spaces between “Red’s” and “memories”.
Off-topic, but, to be honest, “Life after Death” reminds me a lot of how the Fable 3 gameplay manual described respawning … anyways!
58. In the description of the Unknown Goddess statue in the Rest Area, when it says “it’s broken state”, “it’s” should be “its”.
59. In the “The Unknown Goddess Statue” tutorial, when it says “Statues of the unknown Goddess”, “unknown” is not capitalized as it usually is.
60. In the Lore Documents tutorial, when it says “found as you explore Wonderland”, there are 2 spaces between “explore” and “Wonderland”.
61. For the “Insufficient Memory Fragments” prompt after a failed stat enhance, there’s no period at the end.
62. In the dialogue for “Offer a Sacrifice”, when it says “Soon a small stream”, there should be a comma between “Soon” and “a”.
63. In the description for the “Focused Attack” Knife ability, when it says “target an enemies weakspot”, “enemies” should be “enemy’s”.
- ... Oh, I have to split it three times. Oops.
... Haha, I knew this was long, but uh, I ... didn't realize it was this long.
64. In the “Diary of a Madman Vol. 1”, when it says “Looks like it’s quite old. The penmanship”, there are 2 spaces between “The” and the period before it. When it says “running through the forest. But”, there are 2 spaces between “But” and the period before it. When it says “A rabbit boy”, there are 2 spaces between “A” and “rabbit”. When it says "amidst some trees. I noticed however, a large hole”, there are 2 spaces between “I” and “trees.” and there should be a comma between “noticed” and “however”. When it says “It was fascinating, and terryfing all at once”, “terryfing” should be “terrifying”. When it says “Well I guess I wasn’t the first”, there should be a comma between “Well” and “I”.
65. Country bumpkin Red doesn’t know what gramophones are! Ahem, anyways. When she says “find one of these here. It sure does”, there are 2 spaces between “it” and the period before it. When she says “find more records”, there are 2 spaces between “more” and “records”.
66. Country bumpkin narrator also doesn’t know what gramophones are! Okay, the joke is probably worn out by now. When it says “relax and enjoy the games music”, “games” should be “game’s”.
67. Dialogue upon entering slime nest, when Red says “Regardless there’s no way I can fight”, there should be a comma between “Regardless” and “there’s”.
68. Vs the Imp, for the Talk act, when it says “emerge from it’s clenched eye ball”, “it’s” should be “its”, and there shouldn’t be a space between “eye” and “ball”. For the “Shoo” act, when it says “The Imp appears to be annoyed by this”, the sentence doesn’t end with a period.
69. For The Wheel of Fortune item description, there’s no period after the “When Upright” description.
70. For the Heavensrest Mine sign description, “DANNGER!” should be “DANGER!” (unless the guy writing the sign was in such a panic he forgot how to spell, lol).
71. For Red’s dialogue when first entering the merchant camp, when she says “A merchant camp huh?”, there should be a comma between “camp” and “huh”.
72. Shopkeep is written as “Shop Keep” in the first dialogue with him, even though it’s written as “Shopkeep” later.
In Red’s first dialogue with the shopkeep, when he says “wandering around these woods you know”, there should be a comma between “woods” and “you”. When she says “Because of the Wolf right?”, there should be a comma between “Wolf” and “right”. When he says “Passin’ through for business ya know?”, there should be a comma between “business” and “ya”. When he says “excess stock to sell and trade after all”, there should be a comma between “trade” and “after”.
When he says “Blacksmith behind me too. I think” and “lying around. If you’re hunting a Wolf”, there are 2 spaces between “I” and the period behind it, and 2 spaces between “If” and the period behind it.
When he says “you’ll want as many as you can get right?” there should be a comma between “get” and “right”. When he says “And if it’s food you need”, there’s 2 spaces between “it’s” and “food”. When he says “I’m your man lassy”, there should be a comma between “man” and “lassy”.
Shopkeep’s laugh is written as “Heha” … is that intentional?
When he says “I guess that wasn’t a joke huh?”, there should be a comma between “joke” and “huh”. When he says “take care of that here too”, there are 2 spaces between “take” and “care”.
When he says “well we’re travellin’ folk”, there should be a comma between “well” and “we’re”. When he says “You know what that means right?”, there should be a comma between “means” and “right”. When he says “Don’t mention it darlin’!”, there should be a comma between “it” and “darlin’”.
73. When Red thinks to herself “There’s no real choice is there?” there should be a comma between “choice” and “is”.
74. For the Shopkeep Talk dialogue, when he says “But please do stop buy if you need some food”, “buy” should be “by”.
75. For the Shopkeep Ask for Work dialogue, when he says “If we we’re back in town”, “we’re” should be “were”. When he says “Unfortunately there’s not much help I need”, there should be a comma between “Unfortunately” and “there’s”.
76. For the Medicinal Wrap description, when it says “Cures Poison, Bleed, Frostbite and Burns”, there should be a comma between “Frostbite” and “and”.
77. In the “Legend of the Grinning Cat 1” (is it not Vol. 1?), when it says “It sat on a tree branch”, there are 2 spaces between “sat” and “on”. When it says “The cat’s purple fur was striped”, there are 2 spaces between “fur” and “was”. When it says “across its face. A smile that didn’t fade”, there are 2 spaces between “A” and the period before it. When it says “Its voice was chilling”, there are 2 spaces between “was” and “chilling”. When it says “down her spine. Abella was always warned”, there are 2 spaces between “Abella” and the period before it.
With the sentence “But what harm could it bring a girl doomed to die?”, I’m honestly unsure if it’s grammatically correct or not, but it does sound off. Which may be intentional. But if it’s not, I think “But what harm could it bring to a girl doomed to die?” would be better.
With the part where it goes “As it spoke, the toothy maw appeared to stretch wider and wider, until the cat’s face was completely distorted with a maddening glee.” the little book thing that usually goes at the end of the text glitches out and ends up in the middle of the word “that” from “what that cost would actually mean”.
When it says “She pondered if just for a moment, what that cost”, there should be a comma between “pondered” and “if”. When it says “and then foolishly, she accepted”, there should be a comma between “then” and “foolishly”.
When it says “what that cost would”, there are 2 spaces between that and cost.
When it says “Who on earth would read this to a kid?” and “that picture of the cat was just…disturbing to say the least”, there are 2 spaces between “a” and “kid”, and 2 spaces between “to” and “say” (I think?)
78. In the first dialogue with the carpenter, when he says “Unfortunately that’s impossible”, there should be a comma between “Unfortunately” and “that’s”.
When Red says, “Sh*t, so it’s really no good? Isn’t there anything I can do?” the book cursor thing at the end of the dialogue flows out of the box.
When the carpenter says “Good sturdy ones ya hear?”, there should be a comma between “ones” and “ya”.
When he says “and I’ll fix it up for you”, there are 2 spaces between “for” and “you”. When he says “I’ll bet they took the tools there”, there are 2 spaces between “bet” and “they”. When he says “The place will be swarming with them too”, there are 2 spaces between “The” and “place”. When he says “if you die trying to fight off those slimes”, there are 2 spaces between “trying” and “to” (and “slimes” isn’t capitalized).
When he says “That forest will have the logs no doubt”, there should be a comma between “logs” and “no”. When he says “Shouldn’t be to hard to find what I need but, if you get lost come ask me”, “to hard” should be “too hard”, there should be a comma between “need” and “but”, and there should be a comma between “lost” and “come”. When he says “And be careful okay!” there should be a comma between “careful” and “okay”.
When he says “don’t want to find your corpse out there in the morning”, there are 2 spaces between “the” and “morning”.
When Red thinks to herself “And you’ll find my corpse if I don’t anyway”, there’s no period at the end.
79. In the “Main Quest” and “Side Quests” tutorials, you refer to NPC plural first as “NPCS”, then as “NPC’s”. Maybe doing “NPCs” or “NPC’s” universally would be better.
In the Main Quest tutorial, when it says “NPCS Marked with”, “Marked” shouldn’t be capitalized.
In the Side Quests tutorial, when it says “NPC’s marked with “?” meanwhile feature”, there should be commas before and after meanwhile. When it says “can still do “Heart” events however no content”, there should be a semicolon or a period between “events” and “however”. When it says “described with a discreet fade out occurring indeed”, there should be a comma between “described” and “with” (this comma is pretty important), and “indeed” should be “instead”.
80. In the Shops tutorial, when it says “helpful shops each specializing in”, there should be a comma between “shops” and “each”.
In the Alchemist tutorial, when it says “Learn enemy weakness’s”, “weakness’s” should be “weaknesses”.
81. In the second (and subsequent) dialogue with the carpenter, when he says “need three logs too remember”, there should be a comma between “too” and “remember”. When he says “That forest will have the logs no doubt”, there should be a comma between “logs” and “no”, and there are 2 spaces between “have” and “the”.
When he says “Shouldn’t be to hard”, “to hard” should be “too hard”.
82. In the Alchemist Talk dialogue, when he says “bring me the materials you find. You are”, there’s 2 spaces between “find.” and “You”. When he says “You are a hunter after all”, there should be a comma between “hunter” and “after”.
In the initial Alchemist Craft dialogue, when he says “A Hunter huh?”, there should be a comma between “Hunter” and “huh”. When he says “Well I certaintly”, there should be a comma between “Well” and “I”, and “certaintly” should be “certainly”. When he says “could make use of your services then”, there should be a comma between “services” and “then”.
When he says “services then. You kill things”, there’s 2 spaces between “You” and the period before it. When he says “salvage from them. And I can use”, there’s 2 spaces between “And” and the period before it.
Also, 2 small things of note. 1, in the initial Alchemist Craft dialogue, his title doesn’t show up at the top of the dialogue box (no little indicator that he’s “Alchemist”). Also, the whole initial dialogue repeats if I choose the “Nevermind” option then go back to “Craft” without completely exiting interaction with him.
83. For the “Alchemic Elixier” item, it seems like “elixier” is the German word for what is “elixir” in English, from what Google tells me? I don’t know if choosing “elixier” is intentional, so I’ll just mention it.
84. In the Alchemist Intel dialogue for Wyrens, when he says “Wyrens huh?” there should be a comma between “Wyrens” and “huh”. When he says “Nasty beasties these ones”, there should be a comma between “beasties” and “these”. When he says “The way I see it you’ve got”, there should be a comma between “it” and “you’ve”. When he says “two options really”, there should be a comma between “options” and “really”.
When he says “go straight for the suckers body”, “suckers” should be “sucker’s”. When he says “their mighty fast suckers”, “their” should be “they’re”.
When he says “fast suckers so if you ain’t”, there should be a comma between “suckers” and “so”. When he says “An’ if you got magic that”, there should be a comma between “magic” and “that”. When he says “That’s even better lass”, there should be a comma between “better” and “lass”.
85. In the Alchemist Intel dialogue for Undead Hounds, when he says “Undead Hounds is it?”, there should be a comma between “Hounds” and “is”. When he says “Heh, unnatural these ones”, there should be a comma between “unnatural” and “these”.
When he says “Pry the work of some Witch I’ll bet”, is “Pry” supposed to be “Probably”? Also, comma between “Witch” and “I’ll”. When he says “Spose we’re lucky it’s just dogs then ain’t we?”, “Spose” should be “S’pose”, and there should be a comma between “then” and “ain’t”.
When he says “put them down for good forget ‘bout the usual”, there should be a comma between “good” and “forget”.
86. In the Alchemist Intel dialogue for Shrooms, when he says “Worried what they might do to you huh?”, there should be a comma between “to” and “huh”. When he says “These are tricky ones ya know?”, there should be a comma between “ones” and “ya”.
When he says “you can’t bleed em out”, “em” should have an apostrophe before it (‘em), given how you write it elsewhere.
When he says “That pollen is poisonous as well so”, there should be a comma between “well” and “so”. When he says “If I were you I’d go for that”, there should be a comma between “you” and “I’d”. When he says “Those tentacles are a problem too though”, there should be a comma between “too” and “though”. When he says “Of course being a plant like thing”, there should be a comma between “course” and “being”. When he says “You’re a seed bed to them remember?”, there should be a comma between “them” and “remember”. When he says “Once they coat you in that gunk they’ll”, there should be a comma between “gunk” and “they’ll” (I think?).
87. In the Alchemist Intel dialogue for Imps, when he says “Imps eh?”, there should be a comma between “Imps” and “eh”. When he says “Creepy ones ain’t they?”, there should be a comma between “ones” and “ain’t”. When he says “Bit more reliable maybe but less effective than a good stab”, there should be commas before and after maybe.
88. In the Alchemist Intel dialogue for Golems, when he says “Plannin’ a trip to the Abandoned Mines are ya?”, there should be a comma between “Mines” and “are”. When he says “That bein’ said if you’re askin’ guess you’re plannin’ on doin’ jus’ that.”, there should be a comma between “said” and “if”, and a comma between “askin’” and “guess”.
When he says “Etheric particles condensed and compact”, I feel like it would be cleaner to make “condensed” and “compact” the same tense (either “condensed and compacted” or “condense and compact”).
When he says “Others that they’re part of nature”, there should be a comma between “Others” and “that”. When he says “Those bodies of theirs are tough and being made of rocks”, there should be a comma between “tough” and “and”. When he says “Oh ya an’ if you plan on goin’ minin’ for ore be careful”, there should be a comma between “ya” and “an’”, and “ore” and “be”.
- And, welp, Alchemist is where I stopped. I'll go through the rest of the merchant camp later, then look through the forest, and then finally maybe I can fulfill my yearning for the mines and fight Pinocchio!!!
Oh WOW. This was unexpected to say the least haha. First of all let me just say thank you for all of the finds. I super appreciate that. Now I haven't gone through it all so I might miss things that warrant some level of response. But since it seemed to be mostly grammar I figured I'd just fix it one thing at a time when I got to work and had nothing better to do.
I will respond to some of your earlier points though while I can!
1. Yes! I'm glad someone found that haha. There will be quite a few similar gag endings in the full game where doing stupid shit will give you stupid results haha.
2. Ooooooh I was wondering what you meant by the SFX options haha. I ended up having to open up the game to take a look. Forgot that was even there haha. Yeah one of my plugins set that up but I clearly have never gone through to actually replace the default effects lol.
3. In regards to the voice volume, this can be adjusted from the options menu. Unfortunately, deployed games automatically have their volume set to specific levels and the default is just kinda bad. I'd recommend messing with it before starting or with the new update you can enter the options screen mid dialogue and get things to sound right there. I debated volume bumping all the voice lines to sound more "balanced" at the default settings but that would result in them being wildly overpowering. Ultimately it's largely just an RPG maker quirk but thankfully voice volume has its own slider, so you are free to set that as high as you need it and lower everything else until it sounds right to you. Just annoying that I can't really preconfigure that without personally making a save in the game before handing out.
4. Yeah this was an error with a lot of the mirrors as I mistakenly set them up wrong. I THOUGHT I fixed all of them before the PT went out but evidently, I forgot to test this one. I'll fix it for the next build.
5. Oh wow. That's an incredible find. I somehow never drew a sprite for her facing "up" for some reason. Whoops!
6. So what Scan does is it reveals an icon that is generally displayed bellow an enemy. On mouse hover you should be able to see the name associated with the icon or just visually figure out like "oh the fire icon means weak to fire." There's no actual text display or anything. These icons should also reveal themselves whenever you strike a weakness as well. I believe it worked when I was testing but I also know it's position isn't always very readable with the battle options and such on screen. But since it was last minute, I didn't get around to configuring it better.
7. I have never seen the issue you're describing with only part of the screen loading. If possible could you provide a screenshot? Is your performance playing well with frames as well? I'm really uncertain what is even going on with this one.
8. In regards to skipping, since this is handled by a plugin I am not sure I can shut if off at choices, but I will look into it.
I think that's all I have time for now but again I'll go through this more thoroughly and see if I can't solve things one at a time as I get the chance today. If I see anything that feels in a need of reply I may shoot you another one. But until then again, thank you SO much for all the feedback and finds. It's really super helpful!
1. My Red will just be FAFO all the time lmao, doing stupid stuff and earning equally stupid prizes. Don't open that basket? I'm opening it. Don't fight the miner robot? I'm throwing hands. Don't go into the graveyard? Hell yeah I'm going there right now.
2. Makes sense, some of those options completely kill the atmosphere of the game :P but hey they're funny.
3. Hmm, fair enough.
6. Ohhhh. I see. Yeah, now that I get what it's supposed to do, I see that it works. It was a bit confusing since it goes "There was no effect on [x]", and the battle UI covers up the weakness icons a bit (And, honestly, I had no idea those were supposed to be icons showing the weakness lol, I don't even know what I thought they were). Is there a way to have the weakness icons permanently showing rather than just popping up for a second when you attack/scan?
8. I see. Hopefully it's possible, but if not, that's alright too.
7. It's verrrrry weirdly specific. As far as I can tell, it only really happens if I lag the game to hell (To be specific, I do this by running Honkai Star Rail in the background lol), then try to move into another room, or exit the pause menu. It seems like moving your mouse outside of the Project Red window (why?????), going into menu, and autosave occurring, all fix it, so honestly, it's not really important, and it might be a quirk of how RPG Maker loads scenes, idk. I actually had to break out my phone to get images of it because if I try to use snipping tool it fixes itself LMAO.
Gotcha. And you're welcome, but, really, I should be thanking you for cooking up this fire game : )
1. haha you'l definitely get some fun prizes playing that way I would say!
2. Yeah I checked today and I can NOT remove the option. But I can control the options. I guess I'll just pick 2-3 from my paid for sounds and call it a day. Seems silly that I can't just pick one and not let the player mess with it but oh well.
7. That is fascinating. Never seen anything like that or had a similar report. I guess we'll just blame mihoyo for this one lol.
8. Having looked into the skip feature it doesn't seem like I can control the way it behaves unfortunately. I could always look into an alternate script but that might introduce other issues as well. We'll see if I can work something out.
Now having gone through just about everything you listed I'll add a few more thoughts.
1. The constant mention of odd spacing confused me as it wasn't present in a lot of the code. I noticed you mentioned it showing up a lot where I inserted line breaks and finally realized culprit. I had a word wrap setting enabled that I don't ever recall turning on. So that should mass fix a lot of those at least.
2. I knew my keyboard was massively broken but I didn't realize my comma key was included in that. I only noticed about a third into your reports that often even when pressing it with my index finger, no comma would appear. Now a good number of your reports were just grammar stupidity issues on my part. But wow I can't imagine how often I just left one out due to not noticing the key failed.
3. About the usage of "pry." You aren't the first to call attention to it. It appears to be FAR MORE specific slang then I realized since it's just pretty normal in my region. I've swapped it to Prolly to hopefully be more clear here without losing the Alchemists speech pattern.
4. And lastly I wanted to comment on the Fable comparison by simply saying....I've never owned an Xbox nor did I own a windows PC until a few months ago so...I've never played any of those games haha. You're making me curious with how similar it actually was now haha.
Once again, thank you so much for your hard work! I think you've earned yourself a playtester credit just for how thorough this has been. I really can't thank you enough!
really enjoyed What I played so far, I look forward to teh future content
Glad you enjoyed it!