Project Red
A downloadable demo for Windows and macOS
Game contains a 17+ mode as well as an optional 18+ mode. (Note: All current versions display nudity in the form of Tarot card artworks.). Intended for a mature audience.
Please consider supporting the game on Patreon! Every bit of support helps to include more music and voice acting. The Halloween update (Version 1.6) is available now! Your save data will NOT carry over as numerous changes to certain systems have been made.
Summary
After a violent encounter with a wolf, Red awakens in the unfamiliar woods of Wonderland. Cursed to lose her life at sunrise, unless she can deliver a basket to a woman known only as "Grandma." Whether she lives or dies, is entirely up to you. I'm looking forward to seeing what path you send her down.
Features
- Turn based combat focused around a single playable character. Use a variety of skills and abilities to exploit enemy weaknesses and gain extra turns in combat.
- Use the Major Arcana to make key decisions in the story. Then use those same cards in battle for a variety of buffs. But be wary of drawing a card in the Reverse position.
- Manage Health, Stamina and Armor to survive in combat. Enemies can destroy your clothes and leave you with severe debuffs, and every attack costs stamina.
- Explore a world inspired by Alice in Wonderland, The Wizard of Oz and Little Red Riding Hood.
- Beautiful voice acting and music.
- Optional R18 content and side quests.
- Save your progress by resting at camp fires, or lighting candles at the Goddess statue.
What's New in Version 1.6?
- Voice acting for additional characters!
- Mining and Fishing mini games
- New areas, new items, new gear
- Expanded Tarot card events now in battle and with opening certain chests
- Additional NSFW scenes
- Tons of redrawn scenes
- And more!
Updated | 1 day ago |
Status | In development |
Platforms | Windows, macOS |
Rating | Rated 4.2 out of 5 stars (14 total ratings) |
Author | DannyPhoenix |
Genre | Adventure, Role Playing |
Tags | Adult, Anime, Dark Fantasy, Erotic, Fairy Tale, Female Protagonist, RPG Maker, Tentacles |
Download
Click download now to get access to the following files:
Development log
- Halloween Update Available Now!1 day ago
- Halloween Update Progress15 days ago
- Swimsuit Patch42 days ago
- Demo Version 1.5 Release!50 days ago
- An Honest Discussion + Next Update News82 days ago
- 10 Minutes Showcase! New Graphics and Voice Overs!May 24, 2024
- New Trailer + Big Reveal!!Mar 25, 2024
- New Version Update and Some Problems.Feb 14, 2024
Comments
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i love seeing the updates. im looking forward to this and check for updates regularly. keep up the wonderful work danny
I quite liked in the previous versions that you could check all the images in the folder on their own. how come we can't do that now?
Between changes to character designs, and the finalization of the script, not to mention voice acting, a number of scenes are simply too out dated for me to want to share. But since I use them as a reference for what I still need to redraw I leave them intact as a guide. So I opted to remove the access.
A proper scene viewer will be implemented before the games final release so you'll be able to view all the final art in game. It just wont be implemented quite yet.
am i supposed to start on chapter 3?
Yes. This demo effectively covers Chapters 3 and 4 (though it doesn't display the title card for 4 in this build.)
I don't want to give away TOO much but the first 2 chapters are a bit of a genre shift to the rest of the game and don't feature much of the mechanics. I probably will not include them in the demo until much closer to the games full release. Don't want people to have too much time to figure out all the twists they set up early!
When starting battle every time empty stamin
Could you give me any more details? Is it displaying a different value when outside of combat?
And do you have any idea when it began to occur? Like after using an item or resting at a camp fire?
Android?
In all honesty I hadn't really considered an android version. But if there's enough interest for it, I'll look into it.
Really like the idea of the game but can't play due to "Failed to Load" after collectinng silver ore and trying to open the main menu and save the game. Game crashes at that point constantly
There must be an error with the scene trigger when collecting the silver ore. Sorry about that!
This was just a placeholder system until a more proper "mini game" style event is added in, which will hopefully be included in the next demo alongside the graphics and voice acting updates. Please look forward to that!
Is it possible to find all the logs for building a bridge in the demo version?, I found 3, but no matter how much I searched, I never found more(
Yes, you also need to get the Carpenter's Tools which requires finding and defeating the Slime King. You can find him by going to the main "hub" area of the forest and taking a path near the left most top corner that was previously blocked off by slimes.
Played it for the first time today and had a blast!
I did run into quite a few bugs; many which were solved by just loading an autosave / recent save, others which were not
I ran into quite a few crashes from 'Failed to load' errors, I believe mostly from trying to load Red facial expression images? They popped up seemingly randomly. Fortunately reloading a save fixed all but one - the big slime that you run into as part of the bridge repair quest consistently 'Failed to load' for me. Per the crash screen it's trying to pull up the following directory:
"img/pictures/Red%20Busts/Reed%20Faces/Red%20Huuuh%3F.png"
Looking through the game files, that directory is correct for Red's facial expressions. There is a 'Red_Huuuh_.png" in there, but seems like it's not pulling it up correctly? Not sure if the '%3F' on the end of the file name is just internal jargon for the underscore, or if it's trying to point to a file with a different name. An especially rough spot for it, since that quest is necessary to fix the bridge and continue on with the game.
I had an instance while trying to work a way around that bug where Red's clothes were destroyed mid battle, and then after the battle ended the cut-in cutscene of 'Red's clothes were destroyed!' looped infinitely. Reloading a save just before it didn't fix it, so at that point I just decided to abandon the run. I was able to use the chapter select functionality to skip ahead to Chapter 3 and poke around a bit in the content afterwards, which was fun.
On the design side of things, I'm not sure how intentional it is for the gun regular attacks to be as potent as they are. Seems like they don't use ammo (or at least still fire even when you're out? I didn't actually try any of the gun special attacks TBQH). Putting a gun in my offhand made my regular attacks super powerful, to the point where it didn't really seem worth using special attacks anymore, since just regular attacking with dagger+gun was doing almost as much damage. Felt weird to get access to more powerful basic attacks without having to interact with ammo at all.
I also had no idea what a lot of the status effects that Red got were ^_^; Some of them like 'ATK arrow down' is obvious, others not so much. Would be nice if there was some way to figure that out ... I initially assumed that info would be in the Witch's books, but I wasn't able to find anything on them there.
EDIT: Also looking more closely at the preview images, I don't think the bottom left HUD is displaying correctly either on my end. I'm seeing the heart and circle, but no shield (clothes durability indicator?). The heart does change color, but I never saw any number in that or the circle, or saw any change in the circle at all, for that matter. (This is all in Windows 10, fwiw.)
Overall though I had a ton of fun with the game! Love the content, love how dangerous things feel at the start of the game. It's clearly made with a lot of love. Looking forward to future updates!
Hey there! I'm glad you enjoyed it! And thanks so much for all the feedback! It's much appreciated!
Yeah so, for some reason the game consistently failed to deploy if the "faces" folder was present at all. So I knew there were going to be problems. I opted to simply remove it, and then manually insert it again in the deployed game. As far as I could tell all of the files were in the proper format so I have no idea what the issue was, but it's a headache I'm gonna have to solve for a stable build. I'll pry have to recreate the folder and insert every expression one at a time and see which one is causing the deployment to fail. (As a further note, test running the game never has any issues with the faces folder, it was just when trying to deploy the exe which usually means an improper file type is present in the files.)
The armor breaking is interesting as well. I can't say I've had it infinitely loop but I'll make sure to look into it. The additions of various armor types may well have caused some line of the code to get jumbled up by mistake.
As for combat, yeah I'm still working on balancing that out. The final game will likely include stronger versions of all enemies that replace the weaker ones as you do milestones (Like fixing the bridge, or clearing out the Thief hideout.) As the only solution. I like that you can go dual daggers and hit twice. I don't like that you can hold a gun and still attack twice. But I also think equipping a gun is necessary to use the skills. But yeah I too haven't found a viable solution. On the plus side, ammo meant you couldn't spam abilities like stun shot which you could use to stun lock most everything in the game before lol. But like you said, being able to hit twice for basic attack makes that almost a moot point.
One thing I REALLY wanted to include in this demo but just didn't have time to finish was a set of bestiary style items. I wanted to put them all around the world and they'd teach the player what magical spells enemies are weak to and what certain status effects did and all that. So checking the Witch's books was the right choice...if only I had finished the relevant items haha. Next time though!
As for the Hud, that was a very last minute change. Since new armors were added in, and the original armor gauge was linked JUST to Red's main outfit. I didn't want a situation where you could be wearing say, the Hoodie, at 20% armor, while your gauge shows your main outfit has 80% and get confused when your armor breaks. I simply opted to turn the gauge off for this current build . I think a reworked version will be added back in though. Pry without numbers to match the rest of her gauges as just an indicator of how much or how little you've got.
Seriously though I super appreciate this message! Players like you are the biggest help with figuring out where the real problems are that I can't find on my own, or what sorts of tweaks need to be made since I know how EVERYTHING works behind the scenes. And of course, I'm really glad you enjoyed it! That makes me super happy and excited to get back to work on it! Please continue to enjoy your time with Project Red!
idk if I need to get farther into the game or something, but where do you use the dildo and vibrator?
Sorry for the late response! I was taking time off for the holidays.
The dildo should be usable from the main menu once you get it. There's no associated event image at the moment but it will cure Red of any lust related negative statuses.
The vibrator on the other hand should be equipped to Reds underwear. It likewise has no real event images yet but it'll boost your LP gained from other events as long as you wear it. Hope that helps!
In the future I hope to add new and edited versions of existing scenes that make use of these items should the player have them, but for now they're purely just functional in terms of mechanics.
thank you so much, I hope you had a good break
So, whenever I try to run the .exe it says
"This app can't run on your PC."
"To find a version for your PC, check with the software developer"
Does this just not work on windows 10 or something? Even running as administrator doesn't help so idk what's causing this. The original demo worked perfectly fine.
I had a friend with windows 10 mess with it. And this was the solution we found.
If you run as administrator you should get a different pop up saying that "Windows prevented an unrecognized app from starting"
There should be a "More info" button you can press on that same window that will give you the option to open the game anyways. Do that and it should run properly, but if it doesn't let me know and I can try looking into it further.
Strangely enough that's what happened when I first tried opening it, but after I clicked the option to run it anyway that's when it started saying "this app can't run on your PC" And running it on administrator is just saying the exact same thing too.
Tried troubleshooting it as well which was no use, even tried deleting it and trying again but it just said the same thing again.
Yeah that's real strange. Unfortunately I can't say I've seen that issue on the computers I was able to test on so I'm really not sure how to resolve it. The only thing I can really suggest for now is to delete it and wait for the November 28th update, and see if that version gives you the same issues or not. I'll see if I can find an alternate way to package the game for the update as well, that might be more user friendly. Sorry I couldn't be more help!
if you get defeated by the drunkard the image remains on screen even after the cg ends and you can't spare him or it freezes. good game though. how do you get the thief scenes?
Appreciate the info, I'll make sure to fix that error.
The thief enemies were not fully programmed for demo 2, so their CG's are just a bonus teaser more or less. In the full game they'll spawn in after you fix the bridge,, along with all the enemies getting remixed.
when is the next update? also are the hj and fj scenes in the demo?
I plan to have an update out before the end of the month, but no specific date in mind yet as I'm still working on things I want to add.
I'll post a dev log with more details on what that will entail later today or tomorrow.
The FJ scene is not finished so it's not present, the HJ scene was SUPPOSED to be there and is technically present, however the trigger for it is out dated do to a last minute change, so I don't believe it can be properly accessed. That'll be another thing fixed with the upcoming update.
I tried out the demo and i loved it. You got yourself a patreon, Cant wait to see the full gam
I'm so glad you enjoyed it! And I appreciate your support. I'll work hard to make sure the full game doesn't disappoint!
hi, i have a problem, i have battled a lot of slimes but i cant find anywhere the tools for repering the bridge, ma i missing something? :c
The Carpenters Tools are being guarded by a Slime Boss. You can find the boss by going to the top left corner of the main Forest zone, and taking a path up. Hope that helps!
yes, i find it, i really didn't notice the road xD
thanks for your help <3
Just a .exe? No other folders? Tried to run it and it's just a white screen... Did I miss something?
Hmm, that's not an issue I encountered when testing it on other computers. It's all packaged together into one executable so there shouldn't be anything else needed to run it. Sorry, I wish I had something more helpful to say.
i found the same issue as Rusty, however i was able to bypass it by running it at administrator. that might be require
Oh cool! Appreciate you clarifying that. I'll add a note to the games page about it. Thanks Shavalyoth!
This was really well done 10/10 can't wait for more!!
I'm glad you liked it!
I'll do my best to make the full game as good as I possibly can so please continue to look forward to it ^^