Version 1.911 Patch Notes


No fluff today, just a list of what should be updated/changed or fixed.  Happy playing.

Changelog

  • Fixed an issue that caused the Level Up command at the Forgotten Maiden to be broken.
  • Updated the ability to change NSFW content in the Hall of Exchange to reflect the options available when starting a new game.
  • Added the ability to change the Difficulty in the Hall of Exchange (Not fully functional.)
  • Disabled UI during certain scenes
  • Achieved Endings are now displayed on the Title Screen. These are permanent additions and don't need to be unlocked in one save file. (May have some strangeness if you previously unlocked endings and carry over your save file.)
  • Fixed an issue where interacting with the Goddess Statue in the Abandoned Mines lower level would set your respawn point to be out of bounds.
  • Updated various SFX files.
  • Fixed an issue that allowed the player to move out of bounds in Chapter 2.
  • Fixed an issue that prevented the Talk skill from being visible.
  • Non-Lethal battle Victories now give the player extra Memory Fragments rather than having no rewards.
  • Fixed an issue where some tiles in the Drunkard house mistakenly behaved like water, or caused crashes.
  • Fixed various issues where the player could walk over tiles they were not meant to walk over.
  • Fixed an issue where the player could Jump through the burnable tree on the way to the drunkard's house.
  • Fixed an issue that prevented enemies from initially spawning when starting a new game.
  • Fixed an issue where the game would crash after defeating the Slime King.
  • Fixed an issue where fixing Broomhill Bridge would break the transport event to the Abandoned Mine.
  • Fixed an issue where jumping did not behave properly in the Abandoned Mines first floor.
  • Added a new sequence that triggers when the player Respawns/dies
  • Added a new CG and a few lines to the first conversation between Red and the Witch.

This will most likely be the last update to the demo for this month due to the holiday this week, however I do plan to make a pretty major announcement before the month ends. So stay tuned for that devlog next weekend most likely.  As always thank you all for your continued support, and I hope you enjoy the bug fixes! Happy holidays.

Files

Project Red - Demo 1.911 WIN.zip 835 MB
1 day ago
Project Red - Demo 1.911 MAC.zip 790 MB
1 day ago

Get Project Red

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